Gestão e Economia | Artigos em revistas internacionais / Papers in international journals
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- ThinkBox: when gamification meets artificial intelligence: rethinking learning experiencesPublication . Pardim, Vanessa Itacaramby; Viana, Adriana Backx Noronha; Isaías, Pedro; Contreras Pinochet, Luis Hernan; Schnaider Nissimoff, Paula Sarita Bigio; França Carvalho, João ViníciusThis article argues that combining gamification with artificial intelligence (AI) can substantially redesign learning experiences in both education and corporate training by making them more engaging (via game elements like points, badges, narratives, and progression) while also becoming more adaptive and personalized through data-driven adjustment of difficulty, feedback, and rewards to different learner profiles (including motivational “player types,” e.g., via the Hexad model). It stresses that AI’s role should be supportive rather than substitutive—helping educators and trainers with operational tasks and analytics so they can focus on human aspects like dialogue, mediation, motivation, and critical thinking—while warning that the same integration can create ethical and social risks, such as excessive monitoring, manipulation of intrinsic motivation, privacy issues, bias, and widening inequalities through digital exclusion. The piece concludes that the promise of AI+gamification depends on human-centred, transparent, inclusive design, and calls for future research that tests impacts across contexts (including low-connectivity settings) and develops ways to mitigate bias and harmful dependencies.
- Learn, earn, and game on: integrated reward mechanism between educational and recreational gamesPublication . Tarigan, Jos Timanta; Zendrato, Niskarto; Isaías, Pedro; kommers, PietRewards play a key role in gamifying education, especially when learners perceive them as valuable. However, in many educational games, rewards often lack a meaningful impact or long-term appeal, which limits their ability to motivate user performance effectively. This study introduces a novel integrated reward system designed to increase the perceived value of educational rewards by allowing them to be used in a separate recreational game. The system was implemented using two Android-based applications: EduGym, a microlearning quiz-based educational game, and EduShooter, a top-down action shooter recreational game. Coins earned in EduGym quizzes can be used to upgrade characters and unlock content in EduShooter, forming a cross-game incentive. A user study involving 48 participants demonstrated that those with access to the integrated system responded more positively to EduGym’s reward mechanism and rated their overall game experience favorably. The reward system also enhanced learners’ perception of their educational achievements by linking them to meaningful in-game benefits. These findings suggest that integrating educational and entertainment games through a cross-game currency system can significantly strengthen the motivational appeal and perceived value of rewards in these games.
- Student perspectives and usage of adaptive learning technology in the university physiology course, and the association with question designPublication . Abe, Haruna; Colthorpe, Kay; Isaías, PedroTo improve the online learning experience, adaptive learning technologies are being used to personalise learning content to suit individual learning needs, with learning analytics being integrated to collect data about the student usage behaviour on the platform. Research indicates that the adaptive learning platforms promote a supportive learning environment, but in order to examine the impact of specific aspects of the platform on student learning, more detailed research is needed regarding the students’ perspective of using the platform, and the learning analytics data related to the platform. The participants were students who were enrolled in the physiology courses at the University of Queensland, Brisbane, Australia. Students accessed the Smart Sparrow adaptive learning platform, or modules, typically during the practical (laboratory) class. The student feedback and learning analytics data were then collected and analysed with respect to Action Potentials and Vestibular Function modules in 2019. The results for the Vestibular Function module showed that students commonly mentioned visual features and questions and activities as helpful for learning. On the contrary, students commonly reported that learning was hindered by the need to answer questions to proceed to the next slide, and the module not being able to recognise correct responses for short answer questions. In addition, there was a noticeable decline in the percentage of students attempting questions as it approached the latter part of both modules. These study findings will support instructors when designing or reassessing their online learning platforms, and by suggesting ways to enhance the student learning experience.
- Organizational purpose and employee motivation: an fsQCA analysisPublication . Porfírio, José; Rodrigues, Ricardo; Magalhães, Filipa; Carrilho, TiagoPurpose – Organizational Purpose (OP) has become increasingly important in the organizational context. This research focuses on how OP can contribute to employee motivation, using personal and institutional OP factors and considering the importance of employee motivation toward organizational success. Design/methodology/approach – To conduct the research, we selected a branch of a leading multinational company in the chemical sector. Based on data collected through a questionnaire sent out to employees and using fuzzy-set Qualitative Comparative Analysis (fsQCA), we identified combinations of individual and institutional OP factors leading to high (or low) employee motivation. Findings – The results reveal that individual and institutional OP factors synergistically promote high employee motivation. The employees’ contribution to the OP and the integrity of the organization’s leadership are two key motivating factors. Practical implications – Organizations struggle to develop sustainable competitive advantages in an ever competitive environment. Focusing on the “why” instead of the “how” may help organizations differentiate and achieve higher employee motivation. This research clarifies how to turn purpose into an asset to improve employee motivation. Originality/value – The conclusions highlight the need to share the OP through leadership actions and the importance of helping workers recognize the OP and its values, integrate them into their actions and feel how they contribute to its achievement.
- Exploring migrant entrepreneurship and innovation in ultraperipheral regions: an investigation on opportunity and necessity-driven entrepreneurshipPublication . Porfírio, José; Felício, J. Augusto; Rodrigues, Ricardo; Carrilho, TiagoMigrant entrepreneurship involves the indigenous population and migrant communities, exerting a profound influence on the host country or region. This phenomenon is particularly relevant in ultraperipheral areas, as in this research exemplified by the Autonomous Region of Madeira (Madeira), which recently wit nessed an intensification of migrant inflow, many originating from countries with a deep historical connection to the region. This research characterizes the entrepreneurial migrant community to discern factors that may contribute to formulating and enhancing political-social policies to foster entrepreneurship success, broadly relevant to generating wealth but of particular importance in facilitating migrants’ integration. The analysis focuses on understanding the motivations that drive entrepreneurial initiatives among migrants, recognizing the predominance of necessity-driven entrepreneurs, and that migrant entrepreneurs often take advantage of historical and familial ties to the region to overcome the obstacles specific to migrants.
- Guest editors’ introduction: digital society and e-TechnologiesPublication . Issa, Tomayess; Isaias, Pedro; Kommers, PietIt is evident that E-Technology (i.e. The Internet, social media… etc.) play a significant role in maintaining and supporting our digital society in various sectors from business, education, health and government and others. E-Technologies are now available worldwide for numerous numbers of universal users to increase collaboration, communication, interaction, creativity, critical thinking and problem solving in developing and developed countries. It is anticipated, and there is evidence gathering that E-technologies use will increase work performance, productivity, innovation, workers’ satisfaction, reduce cost and maintenance. On the other hand, adopting e-technologies will bring various negative aspects in relation to security, privacy, legal aspects and users’ frustration, as majorities of these e-technologies are still neglecting important aspects, i.e. Human Computer Interaction and usability. It is anticipated that these aspects will assist to improve the system functionality, which can be used efficiently, effectively and satisfactorily by universal users, including people with disability.
- O ensino on-line na sociedade do conhecimentoPublication . Martins, António Eduardo Pais Falcão Barbosa; Lopes dos Reis, FelipaA sociedade do conhecimento em permanente evolução obriga a uma crescente racionalização e optimização do tempo. O presente artigo pretende ilustrar a dinâmica associada ao tempo e espaço na educação à distância, vectores essenciais desta metodologia. Numa primeira etapa, é abordada, sumariamente, a evolução do ensino e a transição da educação presencial para a educação à distância. As caraterísticas associadas à formação ocupam a parte seguinte deste trabalho, que igualmente, apresenta um estudo comparativo do tempo dispendido nas aulas presenciais versus as aulas à distância, que resulta da experiência dos autores ao longo do tempo, constituindo-se como validação empírica. Na verdade, várias têm sido as investigações sobre estas temáticas, assumindo especial importância o facto dos autores poderem partilhar os dois sistemas de ensino, comparando as diferentes realidades.
- Aprendizagem colaborativa no ensino a distânciaPublication . Lopes dos Reis, Felipa; Martins, António Eduardo Pais Falcão BarbosaA utilização das várias formas de interacção e comunicação em rede institui uma nova modalidade de educação que é denominada de educação à distância. O crescimento exponencial que ocorreu nas últimas décadas desta metodologia de ensino deve-se aos avanços tecnológicos, sobretudo nos espaços virtuais da Internet que resultam em novas abordagens pedagógicas e inúmeras possibilidades de acesso rápido e fácil às informações. A selecção desta temática é motivada pela experiência como professores no ensino em regime de E-Learning na Universidade Aberta e pelo reconhecimento da relevância dos fóruns na construção de ambientes de aprendizagem.
- The model of intellectual capital approach on the human capital visionPublication . Martins, António Eduardo Pais Falcão Barbosa; Lopes dos Reis, FelipaThe management of human capital had passionate scholars all over time. The managers have taken a long time to find the best way to monetize their human assets. The era of knowledge is fundamental to know and identify the vectors of intellectual capital associated with organizational productivity. In this article the dynamics associated with empirical research capable of produce an explanatory model is the subject. These studies are part of a major line of research initiated by António Martins in 2000 and has been the subject of numerous publications.
- Virtual teaching in a society of learningPublication . Martins, António Eduardo Pais Falcão Barbosa; Lopes dos Reis, FelipaEducation is a social practice historically placed and goes beyond all human activity, spreading to the network of relations that takes place in the social fabric, mediated or not by some kind of technology. Online education - that is, computer mediated communication - for educational purposes carries with it questions relative to its teaching and the overall nature of online learning. Online education constitutes a new professional configuration, a possibility of the effective use of teaching and the effective construction of knowledge from another spatial-temporal logic, without losing sight of the objective conditions of social networks, in particular new forms of social connections brought out by wider social changes, strongly marked by a technological presence.
