CIAC | Comunicações em congressos, conferências e seminários / Communications in congresses, conferences and seminars
Permanent URI for this collection
Browse
Browsing CIAC | Comunicações em congressos, conferências e seminários / Communications in congresses, conferences and seminars by Author "Araújo, António"
Now showing 1 - 10 of 13
Results Per Page
Sort Options
- Anatomy primitivesPublication . Azevedo, Hugo de; Araújo, AntónioWe propose an installation that investigates the notion of the anatomical canon and its conceptual and practical role in the artistic modeling of human anatomy. This installation guides the visitor through the synthesis of a digital canon built from standard 3D primitives. Through a model that can be interactively constructed or deconstructed step-by-step, using simple controls, the visitoris invited to study, and draw, the human surface anatomy and its main features as interpreted through the natural tools of digital modeling.
- Applications of anamorphosis and mixed reality in a classroom settingPublication . Flores, Manuel; Araújo, AntónioWe report on a novel use of handmade anamorphoses in connection with Mixed Reality in a classroom setting involving Portuguese 9th grade visual education students. This is based on a conceptual reformulation of anamorphosis that makes it intrinsically immersive and connects it naturally with digital visualizations. We propose that this is a useful device for motivating the study of perspective and descriptive geometry for young students.
- ARTeFACTo 2018. 1st International Conference on Transdisciplinary Studies in Arts, Technology and SocietyPublication . Veiga, Pedro Alves da; Marcos, Adérito; Araújo, AntónioProceedings of 1st International Conference on Transdisciplinary Studies in Arts, Technology and Society, ARTeFACTo 2018.
- Drawn onto a skybox: an invitation to collaborative immersive drawing using the spheri platformPublication . Araújo, António; Olivero, Lucas FabianWe describe an installation that invites the audience to collaborate on the performance of immersive drawings that will be visualized on-the-fly using the custom hardware-software platform Spheri. These drawings are made on a flat surface using traditional physical materials and following a modular tracing process that helps the user conform to the rules of cubical spherical perspective. Concurrently with the drawing performance, the Spheri platform captures the drawing and converts it into an immersive VR visualization on-the-fly, while tracking the drawing motion and choosing the camera viewpoint accordingly. The installation explores the new media of immersive handmade perspectives as well as new forms of intuitive and performative visualization. Countering the expectations of digital media as instruments for efficiency and ease of production, it aims instead at leading the user into slow and pondered geometrical thinking through handmade immersive drawing.
- Enhancing the teaching of spherical perspective with spheriPublication . Olivero, Lucas Fabian; Araújo, AntónioSpherical perspectives and the practice of immersive drawing are going through a period of rapid development along with a concurrent growth of interest in their applications to various fields. The teaching of new practitioners must often be done in short workshops lateral to established curricula, which is a challenge due to the complexity of the subject. We present a digital tool for performative immersive drawing that can be instrumental in enabling a quick and informative transmission of the principles of immersive drawing to a student audience.
- HIMmaterial: exploring new hybrid media for immersive drawing and collagePublication . Araújo, António; Olivero, Lucas; Antinozzi, SaraWe propose an installation that explores Hybrid Immersive Models (HIM), the conjunction of digital VR panoramas with physical, handmade spherical perspectives and anamorphoses, as a new hybrid art medium that connects traditional drawing with digital, immersive art, creating a dialogue between material and immaterial forms of visual expression.
- How to draw a virtual cubical perspective boxPublication . Araújo, António; Lucas, OliveroIn this workshop we will learn how to draw a cubical perspective by hand and how to visualize the resulting drawing as a VR panorama, creating a kind of virtual perspective box. We will do this by viewing cubical perspective as a special case of spherical perspective and considering how spherical geodesics project on the cube.
- Insights about an interactive film installationPublication . Silva, Bruno; Tavares, Mirian; António, Rui; Costa, Susana; Monteiro, Paula; Araújo, AntónioThe question of time and its relation to cinema is the common thread in this paper. Through research based on experimental practice, this paper explores, firstly, the psychosomatic processes that may give the viewer different perceptions of time. Secondly, it describes the working process of a film that intends to provide the viewer with the possibility of intervening in the film narrative in a disruptive way, seeking the possibility of subverting the filmic discourse.
- KUI '23. Proceedings of the 20th International Conference on Culture and Computer Science: code and materialityPublication . Olivero, Lucas Fabian; Araújo, António
- Proceedings of the 11th International Conference on Digital and Interactive Arts. ARTECH 2023: digital creation processesPublication . Olivero, Lucas Fabian; Veiga, Pedro Alves da; Araújo, António; Dourado, Patricia; Silva, Bruno Mendes da
