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Orientador(es)
Resumo(s)
We report on a novel use of handmade anamorphoses in connection with Mixed Reality in a classroom setting involving Portuguese 9th grade visual education students. This is based on a conceptual reformulation of anamorphosis that makes it intrinsically immersive and connects it naturally with digital visualizations. We propose that this is a useful device for motivating the study of perspective and descriptive geometry for young students.
Descrição
Palavras-chave
Spherical perspective Immersive drawing Education Descriptive geometry Drawing
Contexto Educativo
Citação
Manuel Flores and António Araújo. 2021. Applications of anamorphosis and mixed reality in a classroom setting. In Proceedings of the 10th International Conference on Digital and Interactive Arts (ARTECH '21). Association for Computing Machinery, New York, NY, USA, Article 3, 1–10. https://doi.org/10.1145/3483529.3483532
Editora
Association for Computing Machinery
