CIAC-UAb - Centro de Investigação em Artes e Comunicação, Polo da Universidade Aberta
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Este grupo de investigação visa a realização de pesquisa tanto ao nível da computação e dos computadores como das tecnologias dos media juntamente com a conceção de experiências estéticas altamente apelativas e envolventes que fundamentem o desenvolvimento de artefactos computacionais criativos e inovadores fortemente interligados com cenários de fruição e uso de cariz artístico, intercultural e socialmente intervencionistas, permitindo compreender e alargar as fronteiras da arte e da tecnologia, da cultura, do entretenimento e da educação e as suas implicações no quotidiano.
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Browsing CIAC-UAb - Centro de Investigação em Artes e Comunicação, Polo da Universidade Aberta by Sustainable Development Goals (SDG) "09:Indústria, Inovação e Infraestruturas"
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- A arte contemporânea como fator de geração de conhecimento a partir do vídeoPublication . Urrutia, Hernando; Pérez, Pilar; Marcos, AdéritoNeste artigo refletimos acerca do papel da arte contemporânea quando usada ela própria como tópico para a geração de novo conhecimento, intervenção e criação de pensamento, a partir do vídeo, como meio de difusão e de instanciação artística. O vídeo nas suas diferentes formas de projeção e difusão tem sido um recurso de expressão e intervenção artística na área da média-arte digital, plenamente inserido no campo da estética contemporânea. Uma estética que tem evoluído para abarcar as tecnologias digitais como parte integrante das suas formas de expressão, estabelecendo novas linguagens e paradigmas de conhecimento e fruição, tão amplos e variados, como a globalização cultural, hoje sinónimo da própria contemporaneidade.
- ARTECH 2021 - Book of Proceedings of the 10th International Conference on Digital and Interactive Arts - Hybrid Praxis – Art, Sustainability & TechnologyPublication . Lopes, Maria Manuela; Bastos, Paulo Bernardino; Araújo, António; Fabian, Lucas; Marcos, AdéritoBook of proceedings of the 10th edition of ARTECH - the International Conference on Digital and Interactive Arts, Centro de Congressos de Aveiro, Aveiro, Portugal 13-15 October 2021.
- Curating the Everywhere Museum of EverythingPublication . Veiga, Pedro Alves daThe Everywhere Museum of Everything is a research and action proposal founded on the array of aestheticised online content, which can be purposefully and critically curated in order to create a meaningful territory of contemporary online culture, art and knowledge creation. This abundance of content is rooted in a culture of consumerism, blackboxed mobile applications and social networks. Individual experiences in the physical world have been transformed by onlineness, a combination of the pervasive use of mobile devices and applications over Internet access, used to share opinions and evidence through original and remixed media, often complemented by hashtagging. Even if the majority of this content quickly becomes irrelevant and forgotten, it can still be accessed through an augmented view of the world, as digital media is frequently anchored to locations through geo-tagging or referencing. This vast collection lacks systematization and classification, but presents multiple possibilities for artists, curators and scholars.
- Innovating in open distance teaching with face-to-face retreats within a Doctoral Program in Digital Media ArtPublication . Marcos, Adérito; Tavares, MirianThe Portuguese Open University, together with the University of Algarve, both in Portugal, launched a doctoral program in digital media art taught by a hybrid approach, adopting open distance asynchronous teaching based on an e-learning platform along with face-to-face sessions (doctoral retreats) with the duration of one week at the final of each academic year. This program has been established in 2012 pioneering the innovation of applying asynchronous online teaching in practical and some labour intensive disciplines such are programming sensors or planning art installation exhibitions while creating an online learning community. In this article we aim at presenting the doctoral program by emphasizing not only the overall project but specifically the pedagogic model and strategy adopted while providing examples of concrete teaching/learning scenarios implemented including the doctoral retreats.
- Introdução à arte generativa e programação criativa: conceitos básicosPublication . Veiga, Pedro Alves daEste recurso destina-se primordialmente aos estudantes do 1º ano do Doutoramento em Média-Arte Digital, em especial aos estudantes do ramos de Computação, Tecnologia e Arte. Incide sobre a área da arte generativa e aborda duas das ferramentas mais usadas na sua criação: as linguagens Processing e P5.js.
- Just between meme and you: online memes as health communication tools in design and media arts higher education curriculaPublication . Alvelos, Heitor; Barreto, Susana; Lima, Cláudia; Penedos-Santiago, Eliana; Pereira, Jorge; Veiga, Pedro Alves daThis study posits that current online trends of mistrust in health policies may be partly overcome through an exploratory employment of memes. It aims at filling a critical gap whereby unexpected communication channels might succeed in addressing subjective bias seemingly immune to fact-based cognitive persuasion channels. We propose that the classroom may be a particularly apt context for this exploration: as part of the core lexica of younger generations, memes may act as pathways to stimulating actual research. Furthermore, by hypothesising that scientific knowledge and policies may incorporate aesthetics and semantics of online media, we aim at unpacking an often polarised debate around health communication – as particularly evident during the recent pandemic. These premises inform a set of assignments under implementation in various higher education Design and Media Arts courses in Portugal; exercises cover a range of approaches to pandemic-related health communication, trust and behaviour, employing visual languages and semantics of memes as a primary mechanism; we aim to create an ambivalence that dilutes expectations of formality and univocal authority, thus facilitating engagement. Assignments include: translation of scientific jargon, unexpected perspectives, before/after dynamics, humour and non-threatening irony, personal testimonies, and random image-text coupling. Visual outcomes and relevant testimonies from participants are currently under validation and will be presented. We further envision a scalability and visibility beyond both the classroom environment and the disciplines in question. The study is developed under the framework of the project “An Infodemic of Disorientation: communication design as mediator between scientific knowledge and cognitive bias.”
- Média-arte digital e as incursões pós-digitaisPublication . Marcos, AdéritoIntrodução da curadoria da exposição da instalação "Entre Tecidos" da artista Selma Pereira.
- A narrativa digital: instrumento de afirmação social e de diversidade culturalPublication . Marcos, AdéritoPalestra convidada que aborda a importância da narrativa digital como instrumento popular de afirmação cultural.
- No interior do bordado: a rematerialização do bordado numa vertente pós-digitalPublication . Pereira, Selma; Marcos, AdéritoA instalação artística toma como ponto de partida o Bordado de Castelo Branco e a tecnologia têxtil envolvida, materializamos os motivos do desenho e desconstruímos o tecido como se o tecido que estava a ser bordado explodisse da tela, expandindo-se pelo espaço expositivo. O Bordado de Castelo Branco é tradicional da região da Beira Baixa, no interior de Portugal, e considera-se que seja fruto do encontro das culturas entre o Ocidente e o Oriente, com forte influência europeia. Os motivos do desenho deste Bordado resultam da convergência do desenho e das gravuras que se faziam na Europa nos séculos XVII e XVIII, na azulejaria portuguesa, nos têxteis indianos e na porcelana chinesa.
- Orbital eccentricity: sound performance, using commercial and military satellites with real time tracking dataPublication . Paquete, Hugo; Marcos, Adérito; Bastos, Paulo BernardinoThis music performance starts with an inquiring about the possibility to generate sound and music elements using commercial and military satellites, established in a process of acquirement and conversion of satellite movement data sonified in real time, merged to midi-data language. Used to control hardware and software musical instruments. It‘s importance, reflects on the autonomy of the satellites as objectual performers, actants that generate sonic content in an ecology of casual movements and programmed computational music rules. The routes and trajectories are mediated elements to think about composition in a performative dynamic environmental system, manipulated in real time by the performer in direct dialogue with the external technological body. The satellite as an actant suspended in the edge of the human perceptive border that articulate a direct relation with the planet Earth as a place with external telematic objects. It represents the human activity in the boundaries of the universe limits. This performance starts with the production of hardware and software that captures the movement of public and military satellites. In technical collaboration and partnership with Christopher Zlaket (1992) from the Arizona State University who specializes in interface design and David Stingley (1993) of MIT who specializes in computer science. The sonic qualities are dependent of improvisational approaches developed in real time, pointing to aesthetic elements about dynamics, granulation, noise, and drone. Pointing to post-digital and micro sound aesthetics traditions and proposing ruptures.