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- Creative framework methodologies: application and improvement of teacher authorshipPublication . Carolei, PaulaA principle that enables creative practice is the action of designing, which goes beyond planning, since the artifacts and processes that support projects usually help to make it concrete and tangible. This framework was written and validated by peers and published in its first version. According to recommenda tions, the framework was improved theoretically and turned into a gamified interaction, in which people can explore the various tracks with examples and answer reflective questions about their practice. This chapter describes the application, improvement, and refining of the creative methodologies framework with the intention of supporting reflection and transforming teaching practice, making teachers more creative and improve teacher authorship. This chapter presents a second iteration of the artifact, in which it was deepened in terms of theoretical reflection and used in a teacher training course in which teachers should explore the artifact and propose a pedagogical action plan with the support of this framework.
- Creative methodologies: designing a framework for teacher reflection and authorshipPublication . Carolei, PaulaThis research has as its main objective to create, test and improve methodologies and artefacts that help teachers to reflect to transform their practices, making them more creative. Actions are expected that go beyond envisioned planning, but that the teacher is able to concretize, evaluate and continuously improve his/her pedagogical actions. This paper describes the creation of a framework that aims to promote reflection on creative methodologies by teachers, helping them to make explicit the creative movements they already make highlighting their authorial moments, their limits, challenges and difficulties, as well as getting to know new creative possibilities. The data used for the initial construction of this framework was collected in two online courses on Design of Pedagogical Strategies, in which the participating teachers had to describe their teaching practices. From the qualitative analysis of this data, we mapped the challenges and strains in the construction of pedagogical strategies, as well as the fashions and trends that appeared in the discourses. An analysis of formative needs was made and a categorization was created based on a theoretical reflection and critical analysis of the trends presented in the teachers' data, emphasizing the importance of teachers' authorial and creative stances in their methodological construction. In this article, we will describe the mapped data, the categorization and the theoretical foundations that supported the construction of this framework. We will also describe the categories and the first validation phase already carried out as well as the next steps for a large-scale application.
- A contribuição das abordagens do design educacional para a pesquisa-formação de professoresPublication . Carolei, Paula; Morgado, LinaEsse trabalho investiga a contribuição das abordagens do Design Educacional para a pesquisaformação de educadores a partir da criação e adaptação de artefactos a partir das metodologias do design que podem tornar-se dispositivos formativos e ajudar a desenvolver uma postura mais reflexiva, projetural e protagonista em educadores, apoiando a concretização de ações educacionais. O Design, como campo de conhecimento, que estuda a concretização de projetos, pode dispor de artefactos como frameworks, canvas, personas, cards ou jogos que têm a intenção de dar visibilidade ao pensamento e à complexidade dos processos ajudando a promover a consciência e concretude do que é abstrato e intuitivo, apoiando assim, ações mais estratégicas e viáveis. Apresentamos um quadro relacionando as abordagens do Design e os desafios da pesquisa formação de professores e a proposta de alguns frameworks que estão em desenvolvimento aprimoramento, prototipagem, validação como artefactos de apoio para lidar com esses desafios.
- Jogar o jogo do MeetUP: chaves para uma educação abertaPublication . Carolei, Paula; Morgado, LinaPara esta conferência foi desenvolvido o design educativo de uma experiência educacional baseada na gamificação através de um Escape Room dedicado ao Ensino Aberto e a Distância no âmbito do Laboratório de Ensino à Distância e eLearning. A ideia que presidiu e orientou a sua conceção e design desta experiência, é o estimular o participante a reflexões, novos desafios e “leituras/abordagens” e não a “fuga” ou o "escapar" da conferência. Pretendeu-se problematizar os temas do programa e a discutir durante a conferência, e ao mesmo tempo, convidar os participantes a mapear os impactos e contribuições experimentados. A experiência "Jogar o Jogo do MeetUP": Chaves para a Educação Aberta", foi concebida para envolver os investigadores no programa da conferência, mas alinhados com os objetivos da educação aberta e da ciência aberta, com os quais o centro de investigação LE@D está comprometido. Este trabalho está inserido num projeto de investigação em curso sobre Design Educacional de experiências educacionais15.