Percorrer por autor "Filipe, Vítor"
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- Adaptive recommendation in online environmentsPublication . Azambuja, Rogério Xavier de; Morais, A. Jorge; Filipe, VítorRecommender systems form a class of Artificial Intelligence systems that aim to recommend relevant items to the users. Due to their utility, it has gained attention in several applications domains and is high demanded for research. In order to obtain successful models in the recommendation problem in non-prohibitive computational time, different heuristics, architectures and information filtering techniques are studied with different datasets. More recently, machine learning, especially through the use of deep learning, has driven growth and expanded the sequential recommender systems development. This research focuses on models for managing sequential recommendation supported by session-based recommendation. This paper presents the characterization in the specific theme and the state-of-the-art towards study object of the thesis: the adaptive recommendation to mitigate the information overload in online environments.
- An integrated approach using robotic process automation and artificial intelligence as disruptive technology for digital transformationPublication . Araújo, Anderson; São Mamede, Henrique; Filipe, Vítor; Santos, VitorDigital transformation is a phenomenon arising from social, behavioral and habitual changes due to global economic and technological development. Its main characteristic is adopting disruptive digital technologies by organizations to transform their capabilities, structures, processes and business model components. One of the disruptive digital technologies used in organizations’ digital transformation process is Robotic Process Automation. However, the use of Robotic Process Automation is limited by several constraints that affect its reliability and increase the cost. Artificial Intelligence techniques can improve some of these constraints. The use of Robotic Process Automation combined with Artificial Intelligence capabilities is called Hyperautomation. However, there is a lack of solutions that successfully integrate both technologies in the context of digital transformation. This work proposes an integrated approach using Robotic Process Automation and Artificial Intelligence as disruptive Hyperautomation technology for digital transformation.
- Intelligent monitoring and management platform for the prevention of olive pests and diseases, including IoT with sensing, georeferencing and image acquisition capabilities through computer visionPublication . Alves, Adília; Morais, A. Jorge; Filipe, Vítor; Pereira, JoséClimate change affects global temperature and precipitation patterns. These effects, in turn, influence the intensity and, in some cases, the frequency of extreme environmental events, such as forest fires, hurricanes, heat waves, floods, droughts, and storms. In general, these events can be particularly conducive to the appearance of plant pests and diseases. The availability of models and a data collection system is crucial to manage pests and diseases in sustainable agricultural ecosystems. Agricultural ecosystems are known to be complex, multivariable, and unpredictable. It is important to anticipate crop pests and diseases in order to improve its control in a more ecological and economical way (e.g., precision in the use of pesticides). The development of an intelligent monitoring and management platform for the prevention of pests and diseases in olive groves at Trás-os- Montes region will be very beneficial. This platform must: a) integrate data from multiple data sources such as sensory data (e.g., temperature), biological observations (e.g., insect counts), georeferenced data (e.g., altitude) or digital images (e.g., plant images); b) systematize these data into a regional repository; c) provide relevant forecasts for pest and diseases. Convolutional Neural Networks (CNNs) can be a valuable tool for the identification and classification of images acquired by Internet of Things (IoT).
- Sistema de Classificação de Sinalética Gestual em competições de karatéPublication . Violante, Sónia Correia; Filipe, Vítor; Morais, A. Jorge; Rocha, Álvaro; Peñalvo, Francisco; Gonçalves, Ramiro; Garcia Holgado, Alicia; Moreira, FernandoEm contexto de Kumite (combate de Karate) propõe-se investigar um modelo de classificação da sinalética gestual do árbitro para atribuição de pontos, com recurso a Visão Computacional e técnicas de Aprendizagem Profunda. Foram realizadas três abordagens, todas tendo como base o recurso a modelos de Redes Neuronais Convolucionais (Convolutional Neural Network – CNN): Classificação de imagens com recurso a uma CNN; Deteção da pose humana com o modelo MoveNet; e a deteção e classificação de gestos com o modelo YOLOv5, via RoboFlow. A última abordagem obteve melhores resultados, com 100% de precisão para todas as classes, pelo que se testou a sua aplicação para a deteção e classificação dos gestos em vídeo.
- Teoria e prática em sistemas de recomendaçãoPublication . Azambuja, Rogério Xavier de; Morais, A. Jorge; Filipe, VítorNas últimas décadas a utilização da inteligência artificial tem sido frequente no desenvolvimento de aplicações computacionais. Mais recentemente a aprendizagem automática, especialmente pelo uso da aprendizagem profunda (deep learning), tem impulsionado o crescimento e ampliado o desenvolvimento de sistemas inteligentes para diferentes domínios. No cenário atual de crescimento tecnológico estão a surgir com maior frequência os sistemas de recomendação (recommender systems) com diferentes técnicas para a filtragem de informações em grandes bases de dados. Um desafio é prover a recomendação adaptativa para mitigar a sobrecarga de informações em ambientes on-line. Este artigo revisa trabalhos anteriores e aborda alguns dos aspectos teórico-conceptuais e teórico-práticos que constituem os sistemas de recomendação, caracterizando o emprego de redes neuronais profundas (Deep Neural Network – DNN) para prover a recomendação sequencial apoiada pela recomendação baseada em sessão.
- The research context of artificial intelligence and gamification to improve student engagement and attendance in higher educationPublication . Limonova, Viktoriya; Santos, Arnaldo; São Mamede, Henrique; Filipe, VítorA significant concern that is widely discussed in the field of Higher Education is declining student participation. In several institutions, attendance is optional, allowing students to attend lectures at their convenience. This study proposes the integration of Artificial Intelligence and Gamification to improve student engagement and attendance rates. The initiative combines advanced technological strategies with conventional educational methodologies to enhance the lecture experience. The initiative is significant as formal lectures often witness dwindling student interest and frequent absenteeism, undermining the educational process and student's future career prospects. This combination has the potential to revolutionise Higher Education by providing a more interactive and engaging learning experience. While gamification has positively impacted learning in various contexts, integration with Artificial Intelligence is a game-changer, paving the way for a modernised educational experience. This innovative exploration of the AI-gamification blend sets the stage for future research and the implementation of updated academic strategies, ultimately addressing student engagement and attendance. This position paper presents the bases and foundations for understanding the problem of student attendance and engagement and the role of AI and gamification in Higher Education in alleviating it.
- X-Wines: a wine dataset for recommender systems and machine learningPublication . Azambuja, Rogério Xavier de; Morais, A. Jorge; Filipe, VítorIn the current technological scenario of artificial intelligence growth, especially using machine learning, large datasets are necessary. Recommender systems appear with increasing frequency with different techniques for information filtering. Few large wine datasets are available for use with wine recommender systems. This work presents X-Wines, a new and consistent wine dataset containing 100,000 instances and 21 million real evaluations carried out by users. Data were collected on the open Web in 2022 and pre-processed for wider free use. They refer to the scale 1–5 ratings carried out over a period of 10 years (2012–2021) for wines produced in 62 different countries. A demonstration of some applications using X-Wines in the scope of recommender systems with deep learning algorithms is also presented.
