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Advisor(s)
Abstract(s)
A critical factor in immersive educational narratives is identification by students with the characters. In this
work-in-progress analyzes the process of rendering characters from textual narratives into visual form by non-artists (i.e., instructors). We tried to match archetypes with their visual representation through the platforms: Pixton, Powtoon (both 2D) and The Sims4 (3D). The limitations of characterization can impact students' narrative immersion. As future work we intend to test with the target group and observe the improvements needed to increase identification and sense of immersion in the narrative.
Description
Keywords
Characters Textual narratives Narrative immersion Comics Online higher education
Citation
Publisher
IEEE