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Work-in-progress: the role of immersion when designing characters for adapting textual narratives into comic strips for online higher education: trials prototyping characters

dc.contributor.authorBonfim, Cristiane
dc.contributor.authorLacet, Demetrius
dc.contributor.authorMorgado, Leonel
dc.contributor.authorPedrosa, Daniela
dc.date.accessioned2022-07-13T09:10:05Z
dc.date.available2022-07-13T09:10:05Z
dc.date.issued2022
dc.date.updated2022-07-12T17:20:46Z
dc.description.abstractA critical factor in immersive educational narratives is identification by students with the characters. In this work-in-progress analyzes the process of rendering characters from textual narratives into visual form by non-artists (i.e., instructors). We tried to match archetypes with their visual representation through the platforms: Pixton, Powtoon (both 2D) and The Sims4 (3D). The limitations of characterization can impact students' narrative immersion. As future work we intend to test with the target group and observe the improvements needed to increase identification and sense of immersion in the narrative.pt_PT
dc.description.sponsorshipThis work was funded under National Funds through FCT – Fundação para a Ciência e a Tecnologia, I.P., under project PTDC/CEDEDG/30040/2017 and the project LIFE SKILLS FOR EMPLOYMENT IN COVID-19 ERA THROUGH VR INNOVATION, co-funded by the ERASMUS + program of the European Union. Project No.: 2020-1-UK01- KA226-HE094705. D. Pedrosa thanks the Fundação para a Ciência e Tecnologia (FCT) and CIDTFF (UID/CED/00194/2020) - Universidade de Aveiro, Portugal, for Stimulus of Scientific Employment – CEECIND/00986/2017 Individual Support 2017. C. Bonfim thanks the Instituto Federal de Brasília (IFB) the support of license qualification for PhD in Multimedia in Education at Universidade de Aveiro. Process No. 23508.000982.2021-67pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.23919/iLRN55037.2022.9815904pt_PT
dc.identifier.isbn978-1-7348995-2-8
dc.identifier.slugcv-prod-3019935
dc.identifier.urihttp://hdl.handle.net/10400.2/12029
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIEEEpt_PT
dc.relationNot Available
dc.subjectCharacterspt_PT
dc.subjectTextual narrativespt_PT
dc.subjectNarrative immersionpt_PT
dc.subjectComicspt_PT
dc.subjectOnline higher educationpt_PT
dc.titleWork-in-progress: the role of immersion when designing characters for adapting textual narratives into comic strips for online higher education: trials prototyping characterspt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.awardTitleNot Available
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/CEEC IND 2017/CEECIND%2F00986%2F2017%2FCP1459%2FCT0024/PT
oaire.citation.conferencePlaceEstados Unidospt_PT
oaire.citation.endPage3pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.title2022 8th International Conference of the Immersive Learning Research Network (iLRN)pt_PT
oaire.fundingStreamCEEC IND 2017
person.familyNameCrisjorge
person.familyNameLscet
person.familyNameMorgado
person.familyNamePedrosa
person.givenNameCristiane Jorge de Lima Bonfim
person.givenNameDemetrius
person.givenNameLeonel
person.givenNameDaniela
person.identifierR-000-93D
person.identifier.ciencia-idEF13-4107-8AE5
person.identifier.ciencia-id3317-EA25-BB84
person.identifier.ciencia-id7119-981F-18A9
person.identifier.ciencia-idFC10-C486-DC7C
person.identifier.orcid0000-0002-9224-4621
person.identifier.orcid0000-0003-0988-2815
person.identifier.orcid0000-0001-5517-644X
person.identifier.orcid0000-0001-9536-4234
person.identifier.ridF-2692-2010
person.identifier.scopus-author-id23025615500
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.cv.cienciaid7119-981F-18A9 | LEONEL CASEIRO MORGADO
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
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