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Advisor(s)
Abstract(s)
Este texto apresenta alguns dos primeiros dados obtidos referentes ao projeto “Intervenções
Educativas e Sociais baseadas em Jogos Digitais de Produção Simplificada”, neste caso sobre a
conceção, desenvolvimento, validação e implementação de um Jogo Digital Simples para
desenvolver competências de empregabilidade em Jovens em risco ou em situação de exclusão
social. O protótipo foi validado em testes individuais junto de docentes, técnicos sociais e jovens.
O jogo foi aplicado a 39 jovens de ambos os sexos, com idades compreendidas entre os 14 e os 20
anos, de 3 estabelecimentos de ensino e um atelier de animação de rua. A maioria destes jovens
demonstra interesse por estas estratégias interventivas, baseadas em jogos digitais, considerando
possível o desenvolvimento de competências através destas estratégias.
This text presents some of the data obtained so far, referring to the project “Educational and Social Interventions based on Simplified Production Digital Games”, in this case on design, development, validation and implementation of a Simple Digital Game to develop employability skills in young people at risk or in situations of social exclusion. The prototype was validated in individual by teachers, social workers and young people. The game was applied to 39 boys and girls aged between the ages of 14 and 20 years from 3 educational establishments and a street animation studio. Most of these young people are interested in these intervention strategies, based on digital games, considering the development of skills through these strategies.
This text presents some of the data obtained so far, referring to the project “Educational and Social Interventions based on Simplified Production Digital Games”, in this case on design, development, validation and implementation of a Simple Digital Game to develop employability skills in young people at risk or in situations of social exclusion. The prototype was validated in individual by teachers, social workers and young people. The game was applied to 39 boys and girls aged between the ages of 14 and 20 years from 3 educational establishments and a street animation studio. Most of these young people are interested in these intervention strategies, based on digital games, considering the development of skills through these strategies.
Description
Keywords
Exclusão social Jogos sérios Jovens em risco Jogos digitais simples Empregabilidade Social exclusion Serious games Young at risk Simple digital games Employability
Pedagogical Context
Citation
Publisher
Universidade do Minho. Centro de Competência TIC (CCTIC UM)