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Abstract(s)
O objetivo deste trabalho é analisar os jogos encontrados em bases de dados acadêmicas que implementam o subgênero metroidvania e que foram desenvolvidos e utilizados com fins educativos. Esta investigação parte dos pressupostos de outras pesquisas que tiveram como objetivo verificar a presença de jogos desse subgênero na literatura sobre educação, isto é, na sua relação com a aprendizagem baseada em jogos.
Tais pesquisas detectaram um número reduzido de trabalhos sobre essa temática e serviram de base para este estudo. Além disso, procurou-se aqui compreender o que, de fato, constitui um jogo metroidvania e realizar uma análise dos trabalhos que foram encontrados nas várias bases de dados acadêmicas consultadas. De forma direta, apenas sete trabalhos se adequaram aos critérios estabelecidos nas buscas empreendidas aqui e foram analisados com maior rigor. Desses trabalhos, três tratavam dos conceitos de jogos metroidvania e sua aplicação na educação e outros quatro trataram do desenvolvimento de jogos do subgênero para aprendizagem. Durante essa análise,
verificou-se que há potenciais educativos interessantes e relevantes nos jogos metroidvania, sendo identificadas algumas abordagens pedagógicas presentes em vários dos elementos constituintes desses jogos, e recomendam-se novas investigações acerca da exploração desses potenciais de forma ainda mais abrangente.
The objective of this paper is to analyze games found in academic databases that implement the metroidvania subgenre and that were developed and used for educational purposes. This study was based on the assumptions of other research that aimed to verify the presence of games of this subgenre in the literature on education, that is, in their relationship with game-based learning. Such research detected few studies on this topic and served as the basis for this study. Furthermore, we sought to understand what in fact constitutes a metroidvania game and carry out an analysis of the papers that were found in the various academic databases consulted. Directly, only seven works met the criteria established in the searches undertaken here and these were carefully analysed. Of these papers, three dealt with the concepts of metroidvania games and their application in education and another four dealt with the development of games in the subgenre for learning. During this analysis, it was found that there in an interesting and relevant educational potential in metroidvania games - with some pedagogical approaches present in several of the constituent elements of these games - and further research is recommended to explore their potential in a more comprehensive way.
The objective of this paper is to analyze games found in academic databases that implement the metroidvania subgenre and that were developed and used for educational purposes. This study was based on the assumptions of other research that aimed to verify the presence of games of this subgenre in the literature on education, that is, in their relationship with game-based learning. Such research detected few studies on this topic and served as the basis for this study. Furthermore, we sought to understand what in fact constitutes a metroidvania game and carry out an analysis of the papers that were found in the various academic databases consulted. Directly, only seven works met the criteria established in the searches undertaken here and these were carefully analysed. Of these papers, three dealt with the concepts of metroidvania games and their application in education and another four dealt with the development of games in the subgenre for learning. During this analysis, it was found that there in an interesting and relevant educational potential in metroidvania games - with some pedagogical approaches present in several of the constituent elements of these games - and further research is recommended to explore their potential in a more comprehensive way.
Description
Keywords
Metroidvania Aprendizagem Educação Learning Education
Citation
Garcia, J. & Bidarra, J. (2024). Progressão e aprendizagem: uma análise de jogos metroidvania para a educação. RE@D – Revista de Educação a Distância e Elearning, 7(2). https://doi.org/10.34627/redvol7iss2e202429
Publisher
Universidade Aberta