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  • NOOC: active and gamified learning
    Publication . Morgado, Lina; Afonso, Ana Paula; Mendes, António Quintas; Penicheiro, Filipe
    This chapter presents the NOOC "Active and Gamified Learning" (AGL) NOOC developed as part of the European ENID-Teach project. The NOOC focuses on the methodology of active learning, seeking to highlight the contrast between transmissive teaching and active learning. It also discusses fundamental concepts such as interaction and interactivity, types of interaction (teacher-student, student-student, student-content) that lead to active learning, as well as issues of transactional distance. In order to deepen an active learning methodology, greater emphasis is placed on the gamification of learning and the discussion of the conceptual meaning of gamification and its applications in learning. NOOC AGL provides a guided exploration of digital tools for gamified learning and an experience toolbox for designing active and gamified learning activities and a set of 10 descriptive and interactive OERs.
  • FLeD tool: uma ferramenta para desenho de cenários de aprendizagem flexíveis
    Publication . Morgado, Lina; Afonso, Ana Paula; Carvalho, Isabel Cristina; Spilker, Maria João
    FLeD Tool é uma ferramenta criada no âmbito do projeto europeu FLED (https://fledproject.eu) que permite ao professor e formador a criação de cenários flexíveis de aprendizagem invertida (Flipped classroom). O workshop pretende dar a conhecer as suas potencialidades como ferramenta de apoio no design da aprendizagem. Pretende ainda estimular o co-design e a colaboração entre professores e a criação de comunidades virtuais de prática (CVP).
  • Learning design for flexible higher education : roadmap to an european pilot development
    Publication . Morgado, Lina; Afonso, Ana Paula; Carvalho, Isabel Cristina
    This paper presents the development process for designing and implementing an innovative pilot course under the ERASMUS+ project, FLeD (Learning Design for Flexible Education), to promote flexible and effective pedagogical practices in higher education. This project arises in response to the identified need for effective learning in digitally mediated contexts, going beyond the mere adaptation of traditional teaching methods to virtual contexts, a gap highlighted by the COVID-19 pandemic and the European Digital Education Plan. The pilot project aims to explore and expand digital competencies and pedagogical innovation among the teaching staff of the six participating universities, which others can subsequently replicate. The main goal of the FLeD project is to help design flexible learning scenarios by applying the Flipped Learning (FL) method and optimising digital technologies to maximise asynchronous time and promote a sustainable shift towards flexible education. The objectives of the pilot design include testing the effectiveness of the FLeD project's tool, assessing the strengths and weaknesses of the process, and refining resources to ensure a playful experience and the development of inclusive learning scenarios. The phases of this pilot project cover preparation, implementation, evaluation, discussion, and refinement, emphasising co-designing FL scenarios, implementation in a real context, gathering evidence, and analysis for continuous improvement. During the preparation phase, learner personas were defined, and participants were selected, followed by an online workshop. In the implementation phase, teachers collaborated in the design of FL scenarios, registered in the FLeD tool, co-created FL scenarios, received peer feedback, and shared scenarios. The scenarios were implemented in real contexts with the support of the FLeD tool and the guidelines provided. The pilot course began in December 2023, with teachers designing its content and familiarising themselves with the FLeD platform. Course scenarios are currently being implemented, and assessment instruments are being applied. By promoting innovative teaching practices and providing a pedagogical framework and guidelines for developing innovative learning scenarios, this project contributes to training teachers who are better prepared to use flexible and effective teaching strategies. The pilot project raises awareness of flipped learning by testing and refining the resources designed. It facilitates the adoption of pedagogical approaches that respond better to students' needs in diverse contexts (face-to-face, hybrid, and online). The successful implementation of the FLeD Project can transform how teaching is pedagogically designed in universities, making it more adaptable, inclusive, and engaging. Furthermore, by emphasising collaboration, feedback, and iterative improvement, the project establishes a model for continuous pedagogical innovation, impacting the quality of higher education and preparing students for the challenges of the 21st century.
  • FLeD learning design tool: scaffolding flexible scenarios through the use of flipped learning patterns
    Publication . Albó, Laia; Noguera, Ingrid; Hernández-Leo, Davinia; Afonso, Ana Paula; Agostini, Daniele; N. Alkhasawneh, Shatha
    This demo paper presents a web-based learning design tool that aims to support university teachers in designing flexible learning scenarios. Its purpose is to pedagogically guide teachers in the design and decision-making process of flexible learning. The tool uses flipped learning patterns as the basis for their designs, and a scaffolding system to facilitate the adaptability of the learning designs to diverse components (digital, inclusiveness and learning regulation). The tool offers automatic recommendations during the design, based on the pattern the user selected at the beginning of the process. Specifically, three patterns are offered to guide teachers in addressing educational needs during flexible and flipped learning by providing strategies to: promote feedback exchange, enhance students' self-regulation during prior preparation, and regulate and manage student collaboration. Moreover, the system offers a playful path to guide and engage teachers throughout the learning design process and community features for teachers to see and reuse other teachers' designs shared within the platform. The tool has been designed and developed in the context of a European project and tested by 20 lecturers in five countries.
  • O NOOC "Aprendizagem Ativa e Gamificada"
    Publication . Morgado, Lina; Afonso, Ana Paula; Mendes, António Quintas; Penicheiro, Filipe
    Este capítulo apresenta o NOOC Aprendizagem Ativa e Gamificada (AAG) desenvolvido o âmbito do projeto europeu ENID-Teach. O NOOC centra-se na metodologia da aprendizagem ativa, procurando realçar o contraste entre o ensino transmissivo e a aprendizagem ativa. Também discute conceitos fundamentais como interação e interatividade, tipos de interação (professor-aluno, aluno-aluno, aluno-conteúdo) que conduzem à aprendizagem ativa, bem como questões de distância transacional. A fim de aprofundar uma metodologia de aprendizagem ativa, é dada maior ênfase à gamificação da aprendizagem e à discussão do significado concetual da gamificação e das suas aplicações na aprendizagem. O NOOC AGL proporciona uma exploração guiada de ferramentas digitais para a aprendizagem gamificada e uma caixa de ferramentas de experiência para a conceção de atividades de aprendizagem ativas e gamificadas e um conjunto de 10 REAS descritivas e interativos.
  • Learning design for flexible higher education: roadmap to a european pilot development
    Publication . Morgado, Lina; Afonso, Ana Paula; Carvalho, Isabel Cristina
    Este artigo apresenta o processo de desenvolvimento da conceção e implementação de um curso piloto inovador no âmbito do projeto ERASMUS+, FLeD (Learning Design for Flexible Education), para promover práticas pedagógicas flexíveis e eficazes no ensino superior. Este projeto surge em resposta à necessidade identificada de uma aprendizagem eficaz em contextos mediados digitalmente, indo além da mera adaptação de métodos de ensino tradicionais a contextos virtuais, uma lacuna evidenciada pela pandemia da COVID-19 e pelo Plano Europeu de Educação Digital. O projeto-piloto visa explorar e expandir as competências digitais e a inovação pedagógica entre o pessoal docente das seis universidades participantes, que outras poderão posteriormente replicar. O principal objetivo do projeto FLeD é ajudar a conceber cenários de aprendizagem flexíveis, aplicando o método Flipped Learning (FL) e optimizando as tecnologias digitais para maximizar o tempo assíncrono e promover uma mudança sustentável para uma educação flexível. (https://fledproject.eu/).
  • Theoretical foundations for playful learning design in digital flexible higher education
    Publication . Afonso, Ana Paula
    Playful learning offers an innovative pedagogical framework for addressing the challenges of engagement and creativity in digital and flexible higher education. This paper examines how play, imagination, and creativity are foundational elements for effective learning design, drawing on Vygotskian theory to explore the progression from playful activities to creative expression. It proposes practical strategies for incorporating playful learning approaches to foster critical thinking, adaptability, and intrinsic motivation. The article highlights the potential of playful learning to enrich educational experiences within technology-mediated contexts. By proposing a pathway from play to creation, this theoretical analysis informs the design of dynamic, student-centred digital learning environments, encouraging innovative practices in higher education.