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Gonçalves de Carvalho, Isabel Cristina

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Now showing 1 - 10 of 23
  • FLeD garden: a playful design experienc
    Publication . Morgado, Lina; Afonso, Ana Paula; Carvalho, Isabel Cristina
    This report describe the design FLeD Playful Experience - the FLeD Garden: Unveiling the Flipped Classroom, with the steps and the badges.
  • Exploring the role of digital assistants and chatbots as learning companions in open and distance learning
    Publication . Morgado, Lina; Oliveira, Teresa; Afonso, Ana Paula; Carvalho, Isabel Cristina; Ferret, Nathalie
    Digital assistants, virtual tutors or chatbots are new digital tools that significantly enhanced their support for teaching activities, especially in the case of distance learning. Technological advancements have made it possible for these devices to be integrated into various platforms, particularly LMSs or aggregated into virtual settings. In distance learning, student support is a crucial variable as this type of teaching is entirely mediated by technology. Based on the ODL literature, students often encounter difficulties due to a lack of comprehension of tasks, emotional factors and interaction with their teachers and tutors [1], [2]. This article reports on our experiences integrating digital assistants - Virtual tutors and Chatbots- in academic, professional development contexts of teacher training (TUTORIA VIRTUAL project - the virtual tutor as a mediating artefact for Higher education online learning) and scientific support for ODL students in a graduation course (IDEAS Project - An Innovative Digital Education and Skills Approach). The digital assistant (the Virtual Tutor) is a representation of a human teacher or tutor. It autonomously interprets each teaching-learning situation and intervenes with the student according to a specific tutoring plan. The plan includes instructions from the teacher/human tutor and is tailored to the field of knowledge and the student's profile. The Virtual Tutor was developed by a Portuguese consortium of researchers to analyse the pedagogical impact of integrating anthropomorphic interfaces with emotional characteristics, also known as Encapsulated Virtual Agents (ECA) or 'avatars', in online learning environments (OL) based on learning management systems (LMS) for online university teaching. The main idea is to explore how ECAs can be modelled, adapted, and used as virtual tutors in LMS to provide individual online support and follow-up to each student [3]. This presentation describes the implementation of this approach in a large ODL class for a degree in education. The course follows the institution's virtual pedagogical model and a specific scenario was designed for this intervention. Based on the analysis of student discourse and to improve and monitor the impact of the Virtual Tutor as a 'learning companion' [4], it was found that students perceive a lack of proximity, involvement (voice, gaze, affection), dialogue, and guidance in the implementation. The feedback points out that the design of "avatars" could be more intuitive and efficient.
  • Fled playful design: the fled garden challenges
    Publication . Morgado, Lina; Afonso, Ana Paula; Carvalho, Isabel Cristina; Pinto, Maribel
    FLEDGardnen is an open educational resource developed to support the playful path in faculty about flipped course learning design as part of the EU's Fled Project.
  • A deriva na análise do espaço urbano, na perspetiva da média-arte locativa
    Publication . Carvalho, Isabel Cristina; Bidarra, José; Figueiredo, Mauro
    Este artigo reflete sobre a deriva urbana, em contexto pedagógico, realizada na Vila de Caminha, como prática artística e enquanto exercício de experimentação, leitura e análise daquele espaço. Através de tecnologia móvel, nomeadamente smartphones e tablets, aborda-se a média-arte locativa como instigadora da experimentação de espaços urbanos. Explora-se a deriva como exercício de apreensão urbana e processo de procura e levantamento de narrativas locativas. Com base numa investigação teórica e na análise de resultados empíricos obtidos com tecnologias de realidade aumentada atualmente existentes, reflete-se ainda acerca do papel da média-arte locativa na vivência de espaços urbanos e no seu contributo na preservação de memórias e identidades locais, pela descoberta e partilha de narrativas georreferenciadas, contextualizando-as e imbuindo-as no próprio espaço físico.
  • Playful design (version 1.0)
    Publication . Morgado, Lina; Afonso, Ana Paula; Carvalho, Isabel Cristina; Pinto, Maribel
    This report is part of the WP 2 of the Project FLeD: Learning design for flexible education. The main goal of this WP is to lay the conceptual basis for the design of flipped learning scenarios. Onne of the objetives is the Playful co-design practices Throughout this WP the rational and conceptual design is developed. All activities are grounded on theory and will ensurethe creation of a structure and guidelines for the effective and inclusive application of the flipped method. The specific objectives are: - To define a conceptual framework on flexible and flipped learning. - To create a pattern to design flipped learning scenarios. - To generate scaffolding to facilitate the adaptability of the learning scenarios to diverse components (technological, inclusiveness, learning regulation) - To develop a playful experience of learning design. - To state guidelines for inclusiveness in flipped learning design.
  • ARTPRENEUR: uma proposta diferenciadora para a introdução ao empreendedorismo no ensino das artes
    Publication . Carvalho, Isabel Cristina; Veiga, Pedro Alves da; Bidarra, José
    Este trabalho apresenta o processo de conceção e desenvolvimento de um currículo inovador, baseado numa metodologia de lógica de Dinâmica de Sistemas e ferramentas digitais, instigador de competências empreendedoras e resilientes do aluno. Este currículo foi desenvolvido no âmbito do projeto “4ArtPreneur – Innovative Thinking Competences for Creative Art Entrepreneurship” e promove a educação de competências para o empreendedorismo artístico e cultural. São abordadas temáticas relativas aos diferentes tipos de artes e meios de comunicação, ao valor da arte, à propriedade intelectual e direitos de autor, às estratégias de comunicação, marketing e financiamento mais apropriados aos diferentes negócios culturais e artísticos.
  • FLeD tool: uma ferramenta para desenho de cenários de aprendizagem flexíveis
    Publication . Morgado, Lina; Afonso, Ana Paula; Carvalho, Isabel Cristina; Spilker, Maria João
    FLeD Tool é uma ferramenta criada no âmbito do projeto europeu FLED (https://fledproject.eu) que permite ao professor e formador a criação de cenários flexíveis de aprendizagem invertida (Flipped classroom). O workshop pretende dar a conhecer as suas potencialidades como ferramenta de apoio no design da aprendizagem. Pretende ainda estimular o co-design e a colaboração entre professores e a criação de comunidades virtuais de prática (CVP).
  • 4AP: empreendedorismo na indústria cultural e criativa
    Publication . Bidarra, José; Veiga, Pedro Alves da; Carvalho, Isabel Cristina
  • IDEAS-bot
    Publication . Afonso, Ana Paula; Carvalho, Isabel Cristina
    IDEAS-Bot: Apresentação do IDEAS-Bot, um sistema de inteligência artificial, desenvolvido no âmbito do projeto ERASMUS+ IDEAS (2021-2023).
  • Project IDEAS: an innovative digital education and skills approach
    Publication . Bidarra, José; Carvalho, Isabel Cristina; Afonso, Ana Paula; Morgado, Lina; Rocha, Maria Antonieta
    The Innovative Digital Education and Skills (IDEAS) Project is an ERASMUS+ project involving four European countries(United Kingdom, Malta, Denmark, and Portugal), aiming to improve teacher digital skills and competences through a 30-hour microlearning teacher training course. The output consists of bite-sized modules using adaptive learning modelsenabling teachers from any curricular area of Vocational Education & Training or Higher Education to increase their digitalcompetences and skills. It is supported by a personalised training package with support from specially trained IDEASMentors. The project follows the EU's Digital Education Action Plan (2021-27) Strategic Priority 1: "digitally competent andconfident teachers"