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Authors
Advisor(s)
Abstract(s)
The study wants to see the impact of gamification on emotional presence of a community of inquiry, of teachers and students. A social platform based on elgg will be developed, with gamification elements like virtual currency and gifts. The platform will have tools to support the co-creation of content with the “affinity space” perspective in mind.
We will use a mixed-methods approach, gathering data from the analytics of the platform, such posts, messages and logs and from a survey. This last will be based on an already validated instrument for emotional presence, which we will adapt for our context. We hope to use the results for elaborating a set of guidelines to use in future, using gamification for empowering users and enhance emotional presence, avoiding extrinsic rewards.
Description
Keywords
Gamification Social platforms Gifts
Citation
Saraiva, F. (2020).Gamification with gifts and emotional presence Carvalho, A.A et al. (Orgs).Atas do 5º Encontro sobre Jogos e Mobile Learning, 685-689, Coimbra: Ed.Univ. Coimbra
Publisher
Centro de Estudos Interdisciplinares do Século 20 (CEIS20) Universidade de Coimbra - Coimbra