Publication
Gamification with gifts and emotional presence
| dc.contributor.author | Saraiva, Fernando | |
| dc.date.accessioned | 2020-11-24T15:51:23Z | |
| dc.date.available | 2020-11-24T15:51:23Z | |
| dc.date.issued | 2020 | |
| dc.description.abstract | The study wants to see the impact of gamification on emotional presence of a community of inquiry, of teachers and students. A social platform based on elgg will be developed, with gamification elements like virtual currency and gifts. The platform will have tools to support the co-creation of content with the “affinity space” perspective in mind. We will use a mixed-methods approach, gathering data from the analytics of the platform, such posts, messages and logs and from a survey. This last will be based on an already validated instrument for emotional presence, which we will adapt for our context. We hope to use the results for elaborating a set of guidelines to use in future, using gamification for empowering users and enhance emotional presence, avoiding extrinsic rewards. | pt_PT |
| dc.description.version | info:eu-repo/semantics/publishedVersion | pt_PT |
| dc.identifier.citation | Saraiva, F. (2020).Gamification with gifts and emotional presence Carvalho, A.A et al. (Orgs).Atas do 5º Encontro sobre Jogos e Mobile Learning, 685-689, Coimbra: Ed.Univ. Coimbra | pt_PT |
| dc.identifier.isbn | 978-972-8627-96-6 | |
| dc.identifier.uri | http://hdl.handle.net/10400.2/10209 | |
| dc.language.iso | eng | pt_PT |
| dc.peerreviewed | yes | pt_PT |
| dc.publisher | Centro de Estudos Interdisciplinares do Século 20 (CEIS20) Universidade de Coimbra - Coimbra | pt_PT |
| dc.relation.publisherversion | https://estudogeral.sib.uc.pt/bitstream/10316/89364/1/Atas_EJML_2020.pdf | pt_PT |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
| dc.subject | Gamification | pt_PT |
| dc.subject | Social platforms | pt_PT |
| dc.subject | Gifts | pt_PT |
| dc.title | Gamification with gifts and emotional presence | pt_PT |
| dc.type | conference object | |
| dspace.entity.type | Publication | |
| oaire.citation.conferencePlace | Coimbra | pt_PT |
| oaire.citation.endPage | 689 | pt_PT |
| oaire.citation.startPage | 685 | pt_PT |
| oaire.citation.title | Atas do 5º Encontro sobre Jogos e Mobile Learning | pt_PT |
| person.familyName | Vaz Guedes Bacelar Saraiva | |
| person.givenName | Fernando José | |
| person.identifier.ciencia-id | 371D-63B4-840D | |
| person.identifier.orcid | 0000-0002-8160-5911 | |
| rcaap.rights | openAccess | pt_PT |
| rcaap.type | conferenceObject | pt_PT |
| relation.isAuthorOfPublication | 7af9a3db-c26b-48ca-9510-35a3d70b8ab1 | |
| relation.isAuthorOfPublication.latestForDiscovery | 7af9a3db-c26b-48ca-9510-35a3d70b8ab1 |
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