Advisor(s)
Abstract(s)
This paper describes the EmbodiMentor, an interaction concept and metaphor that aims to enable users to embody a different person or character’s perspective, specify or modify his/her/its emotional elements and conditioning elements, and experience the resulting changes. Its use case scenario is the education and training of foreign languages and intercultural communication skills, were contextualization and first person experiences in common settings are key for practical skill acquisitions. It was born as the micro-science-fiction prototype “Frances can’t sleep. She crawls out of bed and with her EmbodiMentor runs through a range of a client’s emotional states, pitching to each one. She then falls asleep.” The application of the science fiction prototyping concept has been proven a strong approach to develop and investigate innovative applications of emerging technologies.
Description
Conferência realizada na UTAD, Vila Real, de 1-3 de dezembro de 2016
Keywords
EmbodiMentor Science fiction prototyping Augmented reality Virtual reality
Pedagogical Context
Citation
Morgado, Leonel; Gütl, Christian; Stahlal, Aletha - EmbodiMentor: a science fiction prototype to embody different perspectives using augmented reality. In International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion , 7, Vila Real, 2016 - "DSAI 2016. Proceedings" [Em linha]. [S.l.] : ACM Press, 2016. ISBN 9781450347488. p. 288-292
Publisher
ACM Press