| Nome: | Descrição: | Tamanho: | Formato: | |
|---|---|---|---|---|
| 116.47 KB | Adobe PDF | |||
| 3.2 MB | Adobe PDF |
Orientador(es)
Resumo(s)
Building automation systems contribute to reduce electricity costs by managing distributed energy resources in an efficient way. However, a large share of consumption cannot be optimized through automation alone, since it mainly depends on human interactions. Gamification can be used as one form of changing users’ behaviours [1], but its implementation does require assumptions on the behaviour patterns that need to
be identified, encouraged, or discouraged. To tackle this problem, we propose a framework that joins building automation solutions with gamification techniques to enable behavioural demand response.
Descrição
Palavras-chave
Contexto Educativo
Citação
Editora
Springer International Publishing
