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A game as a tool for empirical research on the shamanic interface concept

dc.contributor.authorPinto, Tiago Susano
dc.contributor.authorCoelho, António
dc.contributor.authorLukosch, Stephan
dc.contributor.authorMorgado, Leonel
dc.date.accessioned2015-12-15T16:51:41Z
dc.date.available2015-12-15T16:51:41Z
dc.date.issued2015
dc.date.updated2015-11-13T19:26:07Z
dc.descriptionComunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada em Coimbra, de 12-13 de novembro de 2015pt_PT
dc.description.abstractA Shamanic Interface is a recent concept that posits that the acknowledgment of culture in gestural commands may contribute to richer and more powerful user interaction with abstract concepts and complexity, but has a lack of empirical validation. Hence, this paper presents a game developed as an empirical research tool for data collection and testing on shamanic interfaces. The game is a small maze where users use gestures to control a character to reach the end of each level. The control gestures performed by each user are captured with a Leap Motion controller and recognized through Hidden Markov Models. Three command sets were implemented: Portuguese cultural gestures, Dutch cultural gestures, and a generic set. This paper evaluates the game with different users to check its playability. We conclude that the game can be used as a research data-collection tool as is, but also acknowledge several playability-related improvement recommendations.pt_PT
dc.identifier.citationPinto, Tiago Susano [et al.] - A game as a tool for empirical research on the shamanic interface concept. In SciTecIn15. Conferência Ciências e Tecnologias da Interação, Coimbra, 2015 - "Conferência ..." [Em linha]. [S.l.] : [s.n.], 2015. 5 p.pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.2/4754
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherInstituto de Sistemas e Robóticapt_PT
dc.subjectHuman-computer interactionpt_PT
dc.subjectNatural interactionpt_PT
dc.subjectCulturept_PT
dc.subjectShamanic interfacept_PT
dc.subjectGesture recognitionpt_PT
dc.subjectHidden Markov Modelspt_PT
dc.subjectLeap motionpt_PT
dc.titleA game as a tool for empirical research on the shamanic interface conceptpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.titleSciTecIN'15 - Sciences and Technologies of Interaction 2015pt_PT
person.familyNameCoelho
person.familyNameMorgado
person.givenNameAntónio
person.givenNameLeonel
person.identifierR-000-217
person.identifierR-000-93D
person.identifier.ciencia-idBA1E-EDE1-477E
person.identifier.ciencia-id7119-981F-18A9
person.identifier.orcid0000-0001-7949-2877
person.identifier.orcid0000-0001-5517-644X
person.identifier.ridG-2216-2011
person.identifier.ridF-2692-2010
person.identifier.scopus-author-id57188679352
person.identifier.scopus-author-id23025615500
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication6e665843-0e0a-4277-a3a7-ef0799750226
relation.isAuthorOfPublication310d3b15-55de-40c7-8977-5becf9010910
relation.isAuthorOfPublication.latestForDiscovery310d3b15-55de-40c7-8977-5becf9010910

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