Publication
A game as a tool for empirical research on the shamanic interface concept
dc.contributor.author | Pinto, Tiago Susano | |
dc.contributor.author | Coelho, António | |
dc.contributor.author | Lukosch, Stephan | |
dc.contributor.author | Morgado, Leonel | |
dc.date.accessioned | 2015-12-15T16:51:41Z | |
dc.date.available | 2015-12-15T16:51:41Z | |
dc.date.issued | 2015 | |
dc.date.updated | 2015-11-13T19:26:07Z | |
dc.description | Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada em Coimbra, de 12-13 de novembro de 2015 | pt_PT |
dc.description.abstract | A Shamanic Interface is a recent concept that posits that the acknowledgment of culture in gestural commands may contribute to richer and more powerful user interaction with abstract concepts and complexity, but has a lack of empirical validation. Hence, this paper presents a game developed as an empirical research tool for data collection and testing on shamanic interfaces. The game is a small maze where users use gestures to control a character to reach the end of each level. The control gestures performed by each user are captured with a Leap Motion controller and recognized through Hidden Markov Models. Three command sets were implemented: Portuguese cultural gestures, Dutch cultural gestures, and a generic set. This paper evaluates the game with different users to check its playability. We conclude that the game can be used as a research data-collection tool as is, but also acknowledge several playability-related improvement recommendations. | pt_PT |
dc.identifier.citation | Pinto, Tiago Susano [et al.] - A game as a tool for empirical research on the shamanic interface concept. In SciTecIn15. Conferência Ciências e Tecnologias da Interação, Coimbra, 2015 - "Conferência ..." [Em linha]. [S.l.] : [s.n.], 2015. 5 p. | pt_PT |
dc.identifier.uri | http://hdl.handle.net/10400.2/4754 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | Instituto de Sistemas e Robótica | pt_PT |
dc.subject | Human-computer interaction | pt_PT |
dc.subject | Natural interaction | pt_PT |
dc.subject | Culture | pt_PT |
dc.subject | Shamanic interface | pt_PT |
dc.subject | Gesture recognition | pt_PT |
dc.subject | Hidden Markov Models | pt_PT |
dc.subject | Leap motion | pt_PT |
dc.title | A game as a tool for empirical research on the shamanic interface concept | pt_PT |
dc.type | conference object | |
dspace.entity.type | Publication | |
oaire.citation.title | SciTecIN'15 - Sciences and Technologies of Interaction 2015 | pt_PT |
person.familyName | Coelho | |
person.familyName | Morgado | |
person.givenName | António | |
person.givenName | Leonel | |
person.identifier | R-000-217 | |
person.identifier | R-000-93D | |
person.identifier.ciencia-id | BA1E-EDE1-477E | |
person.identifier.ciencia-id | 7119-981F-18A9 | |
person.identifier.orcid | 0000-0001-7949-2877 | |
person.identifier.orcid | 0000-0001-5517-644X | |
person.identifier.rid | G-2216-2011 | |
person.identifier.rid | F-2692-2010 | |
person.identifier.scopus-author-id | 57188679352 | |
person.identifier.scopus-author-id | 23025615500 | |
rcaap.rights | openAccess | pt_PT |
rcaap.type | conferenceObject | pt_PT |
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relation.isAuthorOfPublication.latestForDiscovery | 310d3b15-55de-40c7-8977-5becf9010910 |