Advisor(s)
Abstract(s)
A Shamanic Interface is a recent concept that posits that the acknowledgment of culture in gestural commands may contribute to richer and more powerful user interaction with abstract concepts and complexity, but has a lack of empirical validation. Hence, this paper presents a game developed as an empirical research tool for data collection and testing on shamanic interfaces. The game is a small maze where users use gestures to control a character to reach the end of each level. The control gestures performed by each user are captured with a Leap Motion controller and recognized through Hidden Markov Models. Three command sets were implemented: Portuguese cultural gestures, Dutch cultural gestures, and a generic set. This paper evaluates the game with different users to check its playability. We conclude that the game can be used as a research data-collection tool as is, but also acknowledge several playability-related improvement recommendations.
Description
Comunicação apresentada na SciTecIn15 - Conferência Ciências e Tecnologias da Interação, realizada em Coimbra, de 12-13 de novembro de 2015
Keywords
Human-computer interaction Natural interaction Culture Shamanic interface Gesture recognition Hidden Markov Models Leap motion
Citation
Pinto, Tiago Susano [et al.] - A game as a tool for empirical research on the shamanic interface concept. In SciTecIn15. Conferência Ciências e Tecnologias da Interação, Coimbra, 2015 - "Conferência ..." [Em linha]. [S.l.] : [s.n.], 2015. 5 p.
Publisher
Instituto de Sistemas e Robótica