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Game design and the gamification of content : assessing a project for learning sign language

dc.contributor.authorBidarra, José
dc.contributor.authorEscudeiro, Paula
dc.contributor.authorEscudeiro, Nuno
dc.contributor.authorReis, Rosa
dc.contributor.authorBaltazar, Ana Bela
dc.contributor.authorRodrigues, Pedro
dc.contributor.authorLopes, Jorge
dc.contributor.authorNorberto, Marcelo
dc.contributor.authorBarbosa, Maciel
dc.date.accessioned2015-09-04T16:30:17Z
dc.date.available2015-09-04T16:30:17Z
dc.date.issued2015
dc.descriptionComunicação apresentada na EDULEARN 2015, realizada em Barcelona de 6-8 de julho de 2015por
dc.description.abstractThis paper discusses the concepts of game design and gamification of content, based on the development of a serious game aimed at making the process of learning sign language enjoyable and interactive. In this game the player controls a character that interacts with various objects and non- player characters, with the aim of collecting several gestures from the Portuguese Sign Language corpus. The learning model used pushes forward the concept of gamification as a learning process valued by students and teachers alike, and illustrates how it may be used as a personalized device for amplifying learning. Our goal is to provide a new methodology to involve students and general public in learning specific subjects using a ludic, participatory and interactive approach supported by ICT- based tools. Thus, in this paper we argue that perhaps some education processes could be improved by adding the gaming factor through technologies that are able to involve students in a way that is more physical (e.g. using Kinect and sensor gloves), so learning becomes more intense and memorable.por
dc.identifier.citationBidarra, José [et al.] - Game design and the gamification of content : assessing a project for learning sign language. In EDULEARN 2015. International Conference on Education and New Learning Tecnologies, 7, Barcelona, 2015 - "International conference ... [Em linha] : proceedings". [S.l.] : IATED. 7 p.por
dc.identifier.urihttp://hdl.handle.net/10400.2/4448
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherInternational Academy of Technology, Education and Development (IATED)por
dc.subjectEducational gamepor
dc.subjectGamificationpor
dc.subjectStorytellingpor
dc.subjectPortuguese Sign Language (LGP)por
dc.titleGame design and the gamification of content : assessing a project for learning sign languagepor
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceBarcelona, Espanhapor
oaire.citation.titleEDULEARN 2015 : 7th International Conference on Education and New Learning Tecnologiespor
person.familyNameBidarra
person.familyNameEscudeiro
person.givenNameJosé
person.givenNamePaula
person.identifierM-9115-2013
person.identifier.ciencia-id1B13-3753-EC0A
person.identifier.ciencia-id5F1C-FD71-6F1C
person.identifier.orcid0000-0002-2082-5996
person.identifier.orcid0000-0003-2528-572X
person.identifier.scopus-author-id6505859253
rcaap.rightsopenAccesspor
rcaap.typeconferenceObjectpor
relation.isAuthorOfPublication9eadf6dc-1afb-4c1c-9c3d-2e46e56df529
relation.isAuthorOfPublicationc8070a27-e10e-4a90-ad89-64b7ec8df24b
relation.isAuthorOfPublication.latestForDiscoveryc8070a27-e10e-4a90-ad89-64b7ec8df24b

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