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Game design and the gamification of content : assessing a project for learning sign language

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Abstract(s)

This paper discusses the concepts of game design and gamification of content, based on the development of a serious game aimed at making the process of learning sign language enjoyable and interactive. In this game the player controls a character that interacts with various objects and non- player characters, with the aim of collecting several gestures from the Portuguese Sign Language corpus. The learning model used pushes forward the concept of gamification as a learning process valued by students and teachers alike, and illustrates how it may be used as a personalized device for amplifying learning. Our goal is to provide a new methodology to involve students and general public in learning specific subjects using a ludic, participatory and interactive approach supported by ICT- based tools. Thus, in this paper we argue that perhaps some education processes could be improved by adding the gaming factor through technologies that are able to involve students in a way that is more physical (e.g. using Kinect and sensor gloves), so learning becomes more intense and memorable.

Description

Comunicação apresentada na EDULEARN 2015, realizada em Barcelona de 6-8 de julho de 2015

Keywords

Educational game Gamification Storytelling Portuguese Sign Language (LGP)

Citation

Bidarra, José [et al.] - Game design and the gamification of content : assessing a project for learning sign language. In EDULEARN 2015. International Conference on Education and New Learning Tecnologies, 7, Barcelona, 2015 - "International conference ... [Em linha] : proceedings". [S.l.] : IATED. 7 p.

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