| Nome: | Descrição: | Tamanho: | Formato: | |
|---|---|---|---|---|
| Manuel_Flores_Antonio_Araujo_Using off-the-shelf_AR_and_VR_v11 | 686.64 KB | Adobe PDF |
Orientador(es)
Resumo(s)
Recent research has argued that an immersive reformulation of the concepts of anamorphosis and perspective can have beneficial effects on the teaching of these concepts to young students, and a didactic itinerary for Portuguese 9th grade students has been proposed and executed along these lines. A part of this reformulation is an integration with VR and AR visualizations which was implemented with off-the-shelf software. We report on both the advantages and limitations of these off-the-shelf platforms and propose adaptations and alternatives that might improve the didactic experience.
Descrição
Palavras-chave
Spherical perspective Immersive drawing Education Virtual reality Augmented reality Anamorphosis Perspective drawing Descriptive geometry
Contexto Educativo
Citação
Flores, M., Araújo, A.B. (2023). Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_5
Editora
Springer
