Repository logo
 
Loading...
Thumbnail Image
Publication

Using off-the-shelf AR and VR software for teaching immersive perspectives to 9th grade students

Use this identifier to reference this record.
Name:Description:Size:Format: 
Manuel_Flores__Using off-the-shelf AR and VR v11.pdfManuel_Flores_Antonio_Araujo_Using off-the-shelf_AR_and_VR_v11686.64 KBAdobe PDF Download

Advisor(s)

Abstract(s)

Recent research has argued that an immersive reformulation of the concepts of anamorphosis and perspective can have beneficial effects on the teaching of these concepts to young students, and a didactic itinerary for Portuguese 9th grade students has been proposed and executed along these lines. A part of this reformulation is an integration with VR and AR visualizations which was implemented with off-the-shelf software. We report on both the advantages and limitations of these off-the-shelf platforms and propose adaptations and alternatives that might improve the didactic experience.

Description

Keywords

Spherical perspective Immersive drawing Education Virtual reality Augmented reality Anamorphosis Perspective drawing Descriptive geometry

Citation

Flores, M., Araújo, A.B. (2023). Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_5

Organizational Units

Journal Issue