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Using off-the-shelf AR and VR software for teaching immersive perspectives to 9th grade students

datacite.subject.sdg04:Educação de Qualidadept_PT
dc.contributor.authorFlores, Manuel
dc.contributor.authorAraújo, António
dc.date.accessioned2023-11-21T12:10:05Z
dc.date.available2023-11-21T12:10:05Z
dc.date.issued2023
dc.description.abstractRecent research has argued that an immersive reformulation of the concepts of anamorphosis and perspective can have beneficial effects on the teaching of these concepts to young students, and a didactic itinerary for Portuguese 9th grade students has been proposed and executed along these lines. A part of this reformulation is an integration with VR and AR visualizations which was implemented with off-the-shelf software. We report on both the advantages and limitations of these off-the-shelf platforms and propose adaptations and alternatives that might improve the didactic experience.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationFlores, M., Araújo, A.B. (2023). Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students. In: Brooks, A.L. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2022. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 479. Springer, Cham. https://doi.org/10.1007/978-3-031-28993-4_5pt_PT
dc.identifier.doi10.1007/978-3-031-28993-4_5pt_PT
dc.identifier.isbn978-3-031-28992-7
dc.identifier.urihttp://hdl.handle.net/10400.2/15187
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.relationResearch Centre for Arts and Communication
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-031-28993-4_5pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectSpherical perspectivept_PT
dc.subjectImmersive drawingpt_PT
dc.subjectEducationpt_PT
dc.subjectVirtual realitypt_PT
dc.subjectAugmented realitypt_PT
dc.subjectAnamorphosispt_PT
dc.subjectPerspective drawingpt_PT
dc.subjectDescriptive geometrypt_PT
dc.titleUsing off-the-shelf AR and VR software for teaching immersive perspectives to 9th grade studentspt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.awardTitleResearch Centre for Arts and Communication
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04019%2F2020/PT
oaire.citation.conferencePlaceChampt_PT
oaire.citation.endPage77pt_PT
oaire.citation.startPage62pt_PT
oaire.citation.titleArtsIT 2022. International Conference on ArtsIT, Interactivity and Game Creationpt_PT
oaire.citation.volume479pt_PT
oaire.fundingStream6817 - DCRRNI ID
person.familyNameFlores
person.familyNameAraújo
person.givenNameManuel
person.givenNameAntónio
person.identifier.ciencia-idB113-5CDF-F72D
person.identifier.orcid0000-0002-7099-9089
person.identifier.orcid0000-0003-0909-5782
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication9a5c3411-5b86-4551-b4a7-7ce534a4871b
relation.isAuthorOfPublicationb49f67c9-fb5b-4de4-a12c-a63d72fd2e4c
relation.isAuthorOfPublication.latestForDiscoveryb49f67c9-fb5b-4de4-a12c-a63d72fd2e4c
relation.isProjectOfPublication78f3705d-30dd-489c-b6b2-d09593c1dbca
relation.isProjectOfPublication.latestForDiscovery78f3705d-30dd-489c-b6b2-d09593c1dbca

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