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The Nano MOOC Experience of higher education teachers: the case of active and gamified course

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Authors

Morgado, Lina
Mendes, António Quintas

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Abstract(s)

The NOOC Active and Gamified Learning, developed by Universidade Aberta (Portugal) within the European ENID-Teach project [1], aims to strengthen faculty competencies in active learning and gamification. This study assesses participants' satisfaction regarding the NOOC’s structure, content, methodology, technology, and overall learning experience. This presentation reports preliminary findings from feedback from Portuguese-speaking participants, primarily higher education teachers, gathered through interviews. Descriptive statistical analysis identified satisfaction trends and areas for future improvement. Results show high satisfaction levels: 90% rated the structure and content as “Excellent.” Didactic resources, content coherence, and instructor performance received similarly positive evaluations.

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Keywords

Open and Distance Education MOOC design NOOC

Pedagogical Context

Citation

Afonso, A., Morgado, L., Quintas-Mendes, A. (2025). The Nano MOOC Experience of Higher Education Teachers: The Case of Active and Gamified Learning Course, EDULEARN25 Proceedings of 17th International Conference on Education and New Learning Technologies, 462. IATED. doi: 10.21125/edulearn.2025

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