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  • The enredo game-installation: a proposal to counter hate speech online
    Publication . Costa, Susana; Tavares, Mirian; Bidarra, José; Silva, Bruno Mendes da
    In this article we encourage conflict sensitive attitudes and multicultural awareness based on the potential for creative responses. Through digital media art and serious games strategies we seek to create safe areas for dialogue, debate, and awareness of hate speech. These solutions will be even more effective if they are based on the understanding of how different forms of expression emerge, interact, and potentially dissipate in the virtual environment. Grounded on the possibilities of digital media art, through a practice-based research methodology, we explore the process of creating a gamified counternarrative, designed with the objective of responding to hate speech, and, at the same time, capable of providing an experience of aesthetic enjoyment. Foreseeing the establishment of a collaborative network with the educational community and the non-specialized public (parents, youth, associations, educators), this project is also based on the key concepts of media and information literacy, which are important not only to understand and analyze the phenomenon of online hate speech, but also to develop strategies and tools that allow the containment of this type of speech.
  • Desenvolvimento de um modelo pedagógico virtual paras as artes performativas digitais
    Publication . Bidarra, José; Veiga, Pedro Alves da; Sapucaia, Rosimária; Wexel, Juliana; Tavares, Mirian; Costa, Susana
    Um modelo pedagógico orientado para as artes performativas digitais não pode descurar a forma como muitos artefactos tecnológicos e media sociais são utilizados na sociedade atual. Neste sentido, a integração de novas tecnologias digitais e media locativos na aprendizagem híbrida é obrigatória neste modelo que deve ter ainda, como base, áreas específicas do domínio das Artes Digitais que necessitem de uma pedagogia apropriada, como é o caso das Artes Performativas. Assim, neste artigo, é desenvolvida uma proposta de modelo pedagógico híbrido, com base em várias metodologias reconhecidas e testadas, procurando abranger a ciberperformance em si mesma. Pode ainda ser usada como ferramenta de ensino-aprendizagem, de forma criativa e criadora, em ambientes híbridos, em que alguns elementos podem partilhar o mesmo espaço físico, enquanto outros se encontram a distância, ou em que alguns elementos da performance podem ter sido previamente gravados, enquanto outros ocorrem em tempo real.
  • Cadavre Exquis: Forking Paths from surrealism to interactive film
    Publication . Silva, Bruno Mendes da; Tavares, Mirian; Costa, Susana; Araújo, António
  • In[The Hate Booth]: a case study on how to deal with online hate speech
    Publication . Costa, Susana; Tavares, Mirian; Bidarra, José; Silva, Bruno Mendes da
    In today's hyper-connected world, digital games and online gaming communities occupy a prominent place in the communication system, in social media, forums or Internet communities, where online hate speech (OHS) takes place, frequently and publicly, triggering toxic environments. In this chapter we present a case study based on interviews, distributed in two sessions, to ten participants with 12 and 13 years old, and an experience over the SG In[The Hate Booth], as a counterproposal to address OHS. The qualitative data approaches three aspects: the experiences with OHS, the perspectives about OHS and the possible solutions to counteract OHS. We conclude that OHS is a common complaint from players and a characteristic behavior in game communities. Data shows that even users who don’t identify themselves with this behavior accept it as part of online environments and agree that this toxicity continues outside the in-game screen with effects in everyday life. The pedagogical approach, namely through SG, is perceived as a possible measure to counteract the OHS.
  • Insights from a digital diary: exploring the creative process of the game-installation In[The Hate Booth]
    Publication . Costa, Susana; Tavares, Mirian; Bidarra, José; Silva, Bruno Mendes da
    This article proposes an approach to the creative gesture, particularly in digital art, and the methodologies that provide access to the process of creation. It suggests a study on the development of a digital diary to document and reflect on the creative process, with a specific focus on the In[The Hate Booth] project. Through analysing entries in the project's digital diary, the research explores the artistic process and the development of the artwork. The findings highlight how digital diaries may ease idea exploration, the conceptual breakthroughs, and critical insights of the creative work, also emphasizing the importance of documenting the process for digital preservation.
  • IN[The Hate Booth]: a gamified installation to counteract hate speech
    Publication . Costa, Susana; Tavares, Mirian; Bidarra, José; Silva, Bruno Mendes da
    Playing an online game, interacting on a social network or in a digital gaming community is part of the daily lives of most children and youth, with effects on the development of the personality, influence on the behavior and on the ability to manage conflicts. Studies and reports have been analyzing the interactions of online players, on gaming platforms and communities, as consumers and content producers, with the aim of understanding and finding effective ways to prevent hate speech from proliferating in these digital environments. In this article, we present a gamified installation, combining narrative and participatory approaches, as a response to the proliferation of online hate speech. The game-installation [IN]The Hate Booth consists of a light booth, where the interactor can find an interactive fiction game inspired by the videogame universe. This game will be the basis of a pedagogical itinerary, aiming to reflect on experiences with online hate speech and its effects inside and outside the virtual world [1, 2]. The initiative seeks to contribute to achieving and developing the sixteenth goal of the United Nations 2030 Agenda for Sustainable Development, Peace, Justice and Strong Institutions: the construction of peaceful and just societies, and effective, accountable and inclusive democracies at all levels.