Repository logo
 
Loading...
Profile Picture
Person

Vaz Guedes Bacelar Saraiva, Fernando José

Search Results

Now showing 1 - 3 of 3
  • Building a virtual community of practice of researchers in Open and Distance Learning (ODL): an exploratory study
    Publication . Morgado, Lina; Rocha, Maria Antonieta; Seco, Carlos; Saraiva, Fernando; Oliveira, Nuno Ricardo
    This article describes a study focused on a group of researchers from a Portuguese Higher ducation Research Center (R&DU). We wanted to see if these researchers considered themselves a community of learning, of practice, or of any type, emerging from the use of virtual environments. We conducted an exploratory qualitative study, integrated in a broader research. We started by making a reflection on the concepts of new forms of learning that are currently breaking out in the network. We then conducted a survey doing semi-structured interviews with a limited group of peers, in order to create an instrument to validate the premise that a group of researchers may function as a learning community or a community of practice. Results showed that the researchers highlighted the importance of interaction and involvement with the Center activities, the lack of alignment between peers and projects, and the need to create the conditions for their functioning as a community. With the results from the interview, we identified some areas for future work, like the need to create a digital platform to foster the needs of a virtual learning and sharing.
  • Frameworks de gamificação enquadrados numa visão sistémica: uma revisão
    Publication . Saraiva, Fernando
    O presente artigo faz uma revisão focada sobre frameworks de Gamificação que podem ser enquadradas numa visão sistémica, no âmbito dos sistemas de informação. Gamificação é o uso de elementos derivados dos jogos em contextos que não são jogos. Nesse sentido, foi proposta uma terminologia que possa ser usada em várias implementações e cenários. É discutida a forma como a terminologia proposta está alinhada com os frameworks dos artigos revistos e a pertinência de usar uma visão sistémica única para futuras intervenções de Gamificação.
  • Gamification with gifts and emotional presence
    Publication . Saraiva, Fernando
    The study wants to see the impact of gamification on emotional presence of a community of inquiry, of teachers and students. A social platform based on elgg will be developed, with gamification elements like virtual currency and gifts. The platform will have tools to support the co-creation of content with the “affinity space” perspective in mind. We will use a mixed-methods approach, gathering data from the analytics of the platform, such posts, messages and logs and from a survey. This last will be based on an already validated instrument for emotional presence, which we will adapt for our context. We hope to use the results for elaborating a set of guidelines to use in future, using gamification for empowering users and enhance emotional presence, avoiding extrinsic rewards.