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  • Online-Gym : multiuser virtual gymnasium using RINIONS and multiple kinect devices
    Publication . Cassola, Fernando; Ala, Silvia; Carvalho, Fausto de; Paredes, Hugo; Fonseca, Benjamim; Martins, Paulo; Cardoso, Francisco; Morgado, Leonel
    To enhance older citizen’s practice of physical exercise, we present the architecture, development, and pilot testing of a multiuser online gymnasium based on Kinect motion capture and OpenSimulator, which aims to enable socialization and supervision of exercise practice without travel requirements. The prototype was tested simultaneously with 4 elders at different locations, providing data on the feasibility of the approach and informing subsequent development and research.
  • Tele-media-art: feasibility tests of web-based dance education for the blind using kinect and sound synthesis of motion
    Publication . Dias, José Rodrigues; Penha, Rui; Morgado, Leonel; Veiga, Pedro Alves da; Carvalho, Elizabeth; Marcos, Adérito
    Tele-media-art is a web-based asynchronous e-learning platform, enabling blind students to have dance and theatre classes remotely, using low-cost motion tracking technology feasible for home use. Teachers and students submit dance recordings augmented with sound synthesis of their motions. Sound synthesis is generated by processing Kinect motion capture data, enabling blind students to compare the audio feedback of their motions with the audio generated by the teacher’s motions. To study the feasibility of this approach, the authors present data on early testing of the prototype, performed with blindfolded users.
  • Separating gesture detection and application control concerns with a multimodal architecture
    Publication . Morgado, Leonel; Cardoso, Bernardo; Carvalho, Fausto de; Fernandes, Luís; Paredes, Hugo; Barbosa, Luís; Fonseca, Benjamim; Martins, Paulo; Nunes, Ricardo Rodrigues
    Gesture-controlled applications typically are tied to specific gestures, and also tied to specific recognition methods and specific gesture-detection devices. We propose a concernseparation architecture, which mediates the following concerns: gesture acquisition; gesture recognition; and gestural control. It enables application developers to respond to gesture-independent commands, recognized using plug-in gesture-recognition modules that process gesture data via both device-dependent and deviceindependent data formats and callbacks. Its feasibility is demonstrated with a sample implementation.
  • Shamanic interfaces for computers and gaming platforms
    Publication . Carvalho, Filipe; Morgado, Leonel; Coelho, António
    Natural user interfaces are becoming widespread as a focus of research in human-computer interaction. Gestural interaction is an important part of this field, but generally done by mimicry. This raises concerns such as the necessity of creating abstractions for non-imitable commands and the difficulty of finding gestures that are meaningful for a worldwide audience. Cultural backgrounds impart different meanings to gestures. In this research , we explore the concept of allowing individuals to interact with computer systems using gesture from the individual’s own culture, focusing on a software engineering approach to support this idea. The aim is to leverage the rich semantics of non-mimicry cultural gestures to expand gestural interaction to support abstract commands for instructions that do not have a matching gestural imitation. This approach also holds the potential to support the learning of gestural commands, by linking them to the cultural background of each user. The proposed software engineering approach demonstrates the feasibility of planning applications with commands in mind, not specific gestures, separating concerns between gestural identification (which can include cultural background elements) and actual commands.
  • Motion capture: aplicações e-health e wellbeing
    Publication . Carvalho, Fausto de; Orvalho, Verónica; Morgado, Leonel
    Este artigo apresenta resultados de dois projetos enquadrados no Plano de Inovação 2013-2014: Move4Health, com o Instituto de Telecomunicações e Online-Gym, com o INESC TEC. Ainda que em cenários e abordagens distintas, ambos exploram o recurso a deteção de movimento (motion capture) em tempo real e sem recurso a marcadores (realtime markerless mocap), para explorar a oportunidade de introdução de novas aplicações e serviços de eHealth e well being particularmente vocacionados para o segmento senior e para o envelhecimento ativo.
  • Primeira armada da Índia: novo conceito de jogo misturando realidades aumentada e virtual, gestos finos e amplos
    Publication . Morgado, Leonel; Cristóvão, Paulo; Fernandes, Luís; Nunes, Ricardo Rodrigues; Martins, Paulo; Paredes, Hugo; Barbosa, Luís; Cardoso, Bernardo; Carvalho, Fausto de
    Apresentamos um conceito de jogo inovador e o seu protótipo inicial, integrando tipos distintos de interação e de visualização. Dois jogadores interagem como timoneiro de uma nau portuguesa e gigante Adamastor. Um joga em realidade virtual controlada por gestos finos, outro usa aumentação contextual com gestos amplos e fi-nos. Pretende o conceito e o protótipo servirem como exemplificadores das potencialidades das novas formas de interação e de como as concretizar.