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Advisor(s)
Abstract(s)
Natural user interfaces are becoming widespread as a focus of research in human-computer interaction. Gestural interaction is an important part of this field, but generally done by mimicry. This raises
concerns such as the necessity of creating abstractions for non-imitable
commands and the difficulty of finding gestures that are meaningful for a worldwide audience. Cultural backgrounds impart different meanings to gestures.
In this research , we explore the concept of allowing individuals to interact with computer systems using gesture from the individual’s own culture, focusing on a software engineering approach to support this idea.
The aim is to leverage the rich semantics of non-mimicry cultural gestures to expand gestural interaction to support abstract commands for instructions that do not have a matching gestural imitation. This approach also holds the potential to support the learning of gestural commands, by linking them to the cultural background of each user.
The proposed software engineering approach demonstrates the feasibility
of planning applications with commands in mind, not specific gestures, separating concerns between gestural identification (which can include cultural background elements) and actual commands.
Description
Simpósio de informática, realizado no Porto de 4-5 de setembro de 2014
Keywords
Natural interaction Natural interfaces hamanic interface Human-computer interaction Gestures Gesture-based interaction Kinect
Citation
Carvalho, Filipe; Morgado, Leonel; António Coelho - Shamanic interfaces for computers and gaming platforms. In INForum 2014. Simpósio de Informática, 6, Porto, 2014 - "Simpósio... [Em linha] : atas" . Porto : FEUP Edições, 2014. ISBN 978-972-752-171-5. p. 158-172