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  • Assessment and tracking of learning activities on a remote computer networking laboratory using the Inven!RA Architecture
    Publication . Grilo, Ricardo; Baptista, Ricardo; Schlemmer, Eliane; Gütl, Christian; Beck, Dennis; Coelho, António; Morgado, Leonel
    Assessment and tracking of activities in non-traditional contexts, such as immersive environments, is a complex and timeconsuming process for instructors. This limits the widespread adoption of immersive environments, since the consequences of those constraints are lack of awareness for orchestration of learning, and lack of elements for assessment. The Inven!RA architecture proposes tackling this problem by collecting status and outcome analytics from multiple immersive activities into a single learning plan, where they are mapped to learning objectives. This enables the creation of learning dashboards for instructors and students, to support their awareness and assessment, enabling learning orchestration and self-regulation of learning. We present an implementation of the Inven!RA architecture in a platform linked to a remote computer networking laboratory, exemplifying how the architecture can achieve its purported goals.
  • Recommendation tool for use of immersive learning environments
    Publication . Morgado, Leonel; Torres, Manuel; Beck, Dennis; Torres, Fernanda; Almeida, António; Simões, Ana; Ramalho, Filipa; Coelho, António
    In the field of immersive learning, instructors often find it challenging to match their pedagogical approaches and content knowledge with specific technologies. Unfortunately, this usually results in either a lack of technology use or inappropriate use of some technologies. Teachers and trainers wishing to use immersive learning environments face a diversity of technological and pedagogical alternatives. To scaffold educators in their planning of immersive learning educational activities, we devised a recommendation tool, which maps educational context variables to the dimensions of immersion and uses educators’ contexts to identify the closest educational uses. Sample educational activities for those uses are then presented, for various types of educational methodologies. Educators can use these samples to plan their educational activities in line with their current resources or to innovate by pursuing entirely different approaches.
  • InventiveTr@ining – Inven!RA architecture Activity Provider modules for online tracking of microelectronics student
    Publication . Cota, Duarte; Cruzeiro, Tiago; Beck, Dennis; Coelho, António; Morgado, Leonel
    The Inven!RA architecture is an approach for online tracking of progression towards learning objectives, from analytics of distributed learning activities, provided by multiple third parties. However, there are few examples on how to implement such third-party learning activities, known as Activity Provider modules. We followed the Inven!RA architecture interfacing specification to create and implement two sample learning activities: a technical documentation analysis activity and an Arduino microelectronics programming activity. Integration tests with an Inven!RA architecture prototype confirmed the adequacy of this implementation. Thus, these samples provide clarification on how to design and develop Inven!RA Activity Provider modules.
  • Inven!RA Architecture for sustainable deployment of immersive learning environments
    Publication . Morgado, Leonel; Coelho, António; Beck, Dennis; Gütl, Christian; Cassola, Fernando; Baptista, Ricardo; Pedrosa, Daniela; Cruzeiro, Tiago; Cota, Duarte; Grilo, Ricardo; Schlemmer, Eliane; van Zeller, Maria
    The objective of this work was to support the sustainable deployment of immersive learning environments, which face varied obstacles, including the lack of support infrastructures for active learning pedagogies. Sustainability from the perspective of the integration of these environments in educational practice entails situational awareness, workload, and the informed assessment ability of participants, which must be supported for such activities to be employed in a widespread manner. We have approached this wicked problem using the Design Science Research paradigm and produced the Inven!RA software architecture. This novel result constitutes a solution for developing software platforms to enable the sustainable deployment of immersive learning environments. The Inven!RA architecture is presented alongside four demonstration scenarios employed in its evaluation, providing a means for the situational awareness of immersive learning activities in support of pedagogic decision making.