Gestão e Economia / Management and Economy
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Browsing Gestão e Economia / Management and Economy by Subject "Adaptive learning"
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- Collaborative design of case studies applying an adaptive digital learning toolPublication . Isaías, Pedro; Lima, SolangeThis paper explores the use of Smart Sparrow as an authoring tool to explore course content using adaptive case studies that were developed by students. Smart Sparrow is a platform that endows teachers with the possibility to build adaptive learning pathways for their course content. The collaboration process started with students from a previous course within the Students as Partners framework. For the group participants, it was a rich learning opportunity for understanding the course content, the adaptive delivery platform and the course assessment. As students construct the cases, they become creators of content. This paper describes the process of creating the content using a collaborative design process, and the lessons learned.
- The use of gamification to increase engagement and other intrinsic factors with work integrated learning participants during new hire onboarding: an organisational case studyPublication . Bell, Lucinda; Van Toorn, Christine; Isaias, PedroGamification is a developing approach to increase factors such as engagement, collaboration and motivation amongst learners. With the growing popularity of gamified learning experiences and shifting workplace demographics, the current study aims to shed light on the use of gamification by work integrated learning (WIL) participants within an organisational context. Previous studies have highlighted mixed levels of success when applying gamification techniques to educational settings and have often neglected the development of a conceptual framework to aid successful implementation of this. The current study will critically examine the use of gamification within new hire onboarding and utilise self-determination theory in the design of a gamified mobile application to facilitate this. Findings will add to the body of knowledge and extend practical understanding of the specific gamification features to promote effective outcomes in terms of user engagement and increased motivation in the new hire context.