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The use of gamification to increase engagement and other intrinsic factors with work integrated learning participants during new hire onboarding: an organisational case study

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Gamification is a developing approach to increase factors such as engagement, collaboration and motivation amongst learners. With the growing popularity of gamified learning experiences and shifting workplace demographics, the current study aims to shed light on the use of gamification by work integrated learning (WIL) participants within an organisational context. Previous studies have highlighted mixed levels of success when applying gamification techniques to educational settings and have often neglected the development of a conceptual framework to aid successful implementation of this. The current study will critically examine the use of gamification within new hire onboarding and utilise self-determination theory in the design of a gamified mobile application to facilitate this. Findings will add to the body of knowledge and extend practical understanding of the specific gamification features to promote effective outcomes in terms of user engagement and increased motivation in the new hire context.

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Gamification WIL-participants Adaptive learning Engagement New hire

Citation

Bell, L., Van Toorn, C. & Isaias, P. (2020). The Use of Gamification to Increase Engagement and Other Intrinsic Factors with Work Integrated Learning Participants During New Hire Onboarding: An Organisational Case Study. Proceedings of the ACIS (Australasian Conference on Information Systems) 2020 Conference, New Zealand: AIS. https://aisel.aisnet.org/acis2020/97

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