Repository logo

Statistics for The use of gamification to increase engagement and other intrinsic factors with work integrated learning participants during new hire onboarding: an organisational case study

Total visits

views
The use of gamification to increase engagement and other intrinsic factors with work integrated learning participants during new hire onboarding: an organisational case study 107

Total visits per month

views
December 2024 10
January 2025 7
February 2025 0
March 2025 0
April 2025 0
May 2025 0
June 2025 0

File Visits

views
The Use of Gamification to Increase Engagement and Other Intrinsi.pdf(legacy) 97
The Use of Gamification to Increase Engagement and Other Intrinsi.pdf 69
castro.pdf(legacy) 1

Top country views

views
United States 24
Germany 19
India 7
Australia 4
Israel 4
Iran 4
Netherlands 4
Brazil 3
United Kingdom 3
Hungary 3
Italy 3
Norway 3
Portugal 3
Finland 2
France 2
Indonesia 2
Ireland 2
Philippines 2
Pakistan 2
United Arab Emirates 1
Belgium 1
Canada 1
China 1
South Korea 1
Sri Lanka 1
Romania 1
Trinidad & Tobago 1
Vietnam 1
South Africa 1

Top city views

views
Knoxville 4
Leipzig 1