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Implementation of virtual reality in teacher training: a case study with VRChat and Oculus Quest 2

dc.contributor.authorCastelhano, Maria
dc.contributor.authorPedrosa, Daniela
dc.contributor.authorMorgado, Leonel
dc.contributor.authorMessias, Inês
dc.contributor.editorEconomou, Daphneen_US
dc.contributor.editorLazou, Chrysoulaen_US
dc.contributor.editorMacDowell, Paulaen_US
dc.contributor.editorPedrosa, Danielaen_US
dc.contributor.editorBeck, Dennisen_US
dc.contributor.editorSmith-Nunes, Genevieveen_US
dc.contributor.editorMystakidis, Stylianosen_US
dc.contributor.editorPeña-Rios, Anasolen_US
dc.contributor.editorRichter, Jonathonen_US
dc.date.accessioned2025-06-17T07:00:41Z
dc.date.available2025-06-17T07:00:41Z
dc.date.issued2025-06-16en_US
dc.date.updated2025-06-16T14:13:16Z
dc.description.abstractThe growing adoption of immersive learning technologies, such as Virtual Reality (VR), demands a transformation in lesson planning and pedagogical practices. In this case study, 13 teachers enrolled as students in the Digital Resources in Education Master's program at the School of Education of the Santarém Polytechnic University, Portugal, participated in a practical VR experience as part of the Digital Resources II course. During the activity, participants explored learning scenarios in VRChat using Oculus Quest 2. The primary objectives were to provide teachers with hands-on experience in VR, enable them to design VR-integrated lesson plans based on instructional design principles, and facilitate critical reflection on the pedagogical implications of VR.eng
dc.description.sponsorshipWe would like to express our gratitude to the European Commission for its support under the REVEALING project – REalisation of Virtual rEAlity LearnING Environments (VRLEs) for Higher Education – Erasmus+ / Cooperation Partnerships 2021-1-DE01-KA220-HED-000032098. We would also like to thank the Fundação para a Ciência e a Tecnologia (FCT) for the financial support provided through the PhD scholarship with reference 2024.05445.BD.
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.doi10.56198/ctpfbe78en_US
dc.identifier.slugcv-prod-4508368
dc.identifier.urihttp://hdl.handle.net/10400.2/19945
dc.language.isoeng
dc.peerreviewedyes
dc.publisherImmersive Learning Research Networken_US
dc.relationREVEALING - REalisation of Virtual rEality LearnING Environments (VRLEs) for Higher Education
dc.rights.uriN/A
dc.subjectVirtual Reality (VR)
dc.subjectPedagogical practices
dc.subjectTeacher education
dc.subjectTeacher training
dc.titleImplementation of virtual reality in teacher training: a case study with VRChat and Oculus Quest 2eng
dc.typeconference objecten_US
dspace.entity.typePublication
oaire.awardTitleREVEALING - REalisation of Virtual rEality LearnING Environments (VRLEs) for Higher Education
oaire.awardURIhttp://hdl.handle.net/10400.2/19944
oaire.citation.conferenceDate2025
oaire.citation.conferencePlaceEstados Unidosen_US
oaire.citation.endPage199
oaire.citation.startPage194
oaire.citation.title11th International Conference of the Immersive Learning Research Network Practitioner Proceedings iLRN2025
oaire.fundingStreamCooperation partnerships in higher education
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameCastelhano
person.familyNamePedrosa
person.familyNameMorgado
person.familyNameMessias
person.givenNameMaria
person.givenNameDaniela
person.givenNameLeonel
person.givenNameInês
person.identifierR-000-93D
person.identifier.ciencia-id3217-0E88-A5AA
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person.identifier.ciencia-id7119-981F-18A9
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person.identifier.orcid0000-0001-8659-9023
person.identifier.orcid0000-0001-9536-4234
person.identifier.orcid0000-0001-5517-644X
person.identifier.orcid0000-0003-4771-6455
person.identifier.ridF-2692-2010
person.identifier.scopus-author-id23025615500
person.identifier.scopus-author-id57189383760
rcaap.cv.cienciaid7119-981F-18A9 | LEONEL CASEIRO MORGADO
rcaap.rightsopenAccessen_US
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