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Abstract(s)
O presente artigo investiga as formas de interação com jogos digitais a partir dos contextos culturais e socioeconômicos dos jogadores, tomando como estudo a franquia The Last of Us. A análise foca em como jogadores de dois territórios distintos, agenciam suas experiências e interações com o jogo, influenciados por suas realidades sociais e subjetivas. Amparados pelo conceito de Poética da Relação, de Édouard Glissant, examinamos como essas experiências moldam as performances e decisões dos jogadores. A pesquisa compara dois perfis de jogadores: um jogador casual de um contexto periférico, do Sul Global, e um grupo de jogadores do Norte Global, cujas percepções foram analisadas por meio do Metacritic. O artigo destaca, assim, as diferenças e semelhanças entre esses modos de experiência e performance, considerando as especificidades das corporalidades e territorialidades envolvidas.
This article investigates forms of interaction with digital games through the cultural and socioeconomic contexts of players, using The Last of Us franchise as a case study. The analysis focuses on how players from two distinct territories engage and interact with the game, influenced by their social and subjective realities. Supported by Édouard Glissant's concept of Poetics of Relation, we examine how these experiences shape players' performances and decisions. The research compares two player profiles: a casual player from a peripheral context in the Global South and a group of players from the Global North, whose perceptions were analyzed through Metacritic. The article thus highlights differences and similarities in these modes of experience and performance, considering the specificities of the corporeality and territorialities involved.
This article investigates forms of interaction with digital games through the cultural and socioeconomic contexts of players, using The Last of Us franchise as a case study. The analysis focuses on how players from two distinct territories engage and interact with the game, influenced by their social and subjective realities. Supported by Édouard Glissant's concept of Poetics of Relation, we examine how these experiences shape players' performances and decisions. The research compares two player profiles: a casual player from a peripheral context in the Global South and a group of players from the Global North, whose perceptions were analyzed through Metacritic. The article thus highlights differences and similarities in these modes of experience and performance, considering the specificities of the corporeality and territorialities involved.
Description
Keywords
Poética da relação The Last of Us Jogos digitais Poetics of relation Games
Citation
Publisher
Universidade Aberta. LE@D