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Promoting open education through gamification in higher education: the OpenGame project

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Abstract(s)

Open education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite the need for this transformation, higher education institutions face a barrier. Educators are resistant to embracing the use of OERs and OEPs. The OpenGame project aims to contribute to the uptake of open educational resources and open educational practices among educators in higher education in an innovative and motivating way through the development of a gamified and situated learning experience in open education. This work introduces the main characteristics of the project and describes the main results achieved during the first months of the project.

Description

Article about OpenGame Project, funded by European Union Call Erasmus + KA2 – Cooperation and Innovation for Good Practices. Strategic Partnerships for higher education, Reference 2019-1-ES01-KA203-065815 Web https://opengame-project.eu

Keywords

Open education Gamification Open practices Higher education Teacher training Open framework

Citation

Garcia-Holgado, A. et al (2020). Promoting Open Education Through Gamification in Higher Education: the OpenGame project, In F. J. García-Peñalvo (Ed.), Proceedings TEEM’20. Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality (Salamanca, Spain, October 21st - 23rd, 2020) (pp399-404). New York, NY, USA: ACM.TEEM'20, https://doi.org/10.1145/3434780.3436688

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