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Padilla Zea, Natalia

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  • The opengame competencies framework: an attempt to Map open education attitudes, knowledge and skills
    Publication . Nascimbeni, Fabio; Teixeira, António; García-Holgado, Alicia; García-Penalvo, F. J.; Padilla Zea, Natalia; Ehlers, Ulf-Daniel; Brunton, James; Burgos, Daniel
    The paper introduces the competence framework produced by the OpenGame project, that includes the attitudes, knowledge and skills that educators need to master in order to work with Open Educational Practices (OEP). With this outcome, the OpenGame research team aims at closing the gap between the expanded interest of researchers and practitioners towards a holistic vision of open education and the absence of a sharedcompetence framework that can cover both the creation and/or use of Open Educational resources (OER) and the broader realm of OEP. Starting from literature review complemented with the analysis of 24 open teaching practices, 8 competences have been defined, related to both OER and open pedagogies. The competences relating to OER are: use open licences; search for OER; create, revise, and remix OER; and share OER. The competences relating to open pedagogy are: design open educational experiences; guide students to learn in the open; teach with OER; and implement open assessment. The framework details the knowledge and skills that correspond to each competence and can serve both as a starting point to build educators’ capacities to work with open approaches and as a reflexion tool to better understand what it means to be an Open Educator in the 21stcentury.
  • Promoting open education through gamification in higher education: the OpenGame project
    Publication . García-Holgado, Alicia; García-Peñalvo, Francisco José; Higuera, Colin de la; Teixeira, António; Ehlers, Ulf-Daniel; Bruton, James; Nascimbeni, Fabio; Padilla Zea, Natalia; Burgos, Daniel
    Open education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite the need for this transformation, higher education institutions face a barrier. Educators are resistant to embracing the use of OERs and OEPs. The OpenGame project aims to contribute to the uptake of open educational resources and open educational practices among educators in higher education in an innovative and motivating way through the development of a gamified and situated learning experience in open education. This work introduces the main characteristics of the project and describes the main results achieved during the first months of the project.