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Interactive design and gamification of eBooks for mobile and contextual learning

dc.contributor.authorBidarra, José
dc.contributor.authorFigueiredo, Mauro
dc.contributor.authorNatálio, Carlos
dc.date.accessioned2015-09-04T15:44:10Z
dc.date.available2015-09-04T15:44:10Z
dc.date.issued2015
dc.description.abstractGiven the global spread of mobile platforms like iOS and Android, it is relevant to consider the potential of these devices to teach and learn. Our exploratory research was designed to evaluate the possibility of using common eBook formats to create gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools, we decided to use iBooks Author to build a model of a dynamic book that may function as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9 to 10- year olds enrolled in Portuguese schools. This paper pre- sents the design and features of this interactive book titled "Adventures in the Guadiana River", developed using the Apple iBook format, and especially set for the iPad retina. Because this is a proprietary format, we also built a proto- type following the EPUB3 standard and developed new ways to interact with content within this universal format. Preliminary tests with our prototypes revealed very good usability and a promising pedagogical potential for the proposed models.por
dc.identifier.citationBidarra, José; Figueiredo, Mário; Natálio, Carlos - Interactive design and gamification of ebooks for mobile and contextual learning. "International Journal of Interactive Mobile Technologies" [Em linha]. ISSN 1865-7923. Vol. 9, nº 3 (2015), p. 24-3por
dc.identifier.doihttp://dx.doi.org/10.3991/ijim.v9i3.4421
dc.identifier.issn1865-7923
dc.identifier.urihttp://hdl.handle.net/10400.2/4447
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisheronline-journals.orgpor
dc.subjectMobile learningpor
dc.subjectElearningpor
dc.subjectMultimediapor
dc.subjectEbookpor
dc.titleInteractive design and gamification of eBooks for mobile and contextual learningpor
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage32por
oaire.citation.startPage24por
oaire.citation.titleInternational Journal of Interactive Mobile Technologies (iJIM)por
person.familyNameBidarra
person.familyNameGuerreiro Figueiredo
person.givenNameJosé
person.givenNameMauro Jorge
person.identifierM-9115-2013
person.identifier.ciencia-id1B13-3753-EC0A
person.identifier.ciencia-id2F1E-E93D-B252
person.identifier.orcid0000-0002-2082-5996
person.identifier.orcid0000-0001-9394-4868
person.identifier.scopus-author-id6505859253
rcaap.rightsopenAccesspor
rcaap.typearticlepor
relation.isAuthorOfPublication9eadf6dc-1afb-4c1c-9c3d-2e46e56df529
relation.isAuthorOfPublication96410177-6a0f-4dda-a5df-86a9995e0c65
relation.isAuthorOfPublication.latestForDiscovery9eadf6dc-1afb-4c1c-9c3d-2e46e56df529

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