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Project Flappy Crab : an edugame for music learning

dc.contributor.authorGomes, Cristina
dc.contributor.authorFigueiredo, Mauro
dc.contributor.authorBidarra, José
dc.contributor.authorGomes, José
dc.date.accessioned2016-09-01T10:47:25Z
dc.date.available2016-09-01T10:47:25Z
dc.date.issued2016
dc.description.abstractThis chapter discusses some possibilities of gamification and remixing processes for music education. It also analyzes the concepts of gamification, mashup/remix and presents its possible usage in education—music teaching—through the development of the project/educational game FLAPPY CRAB. The chapter begins with a brief introduction to the concepts listed above, trying to consider them in the school context. After that, we will make the summary presentation of the music educational game FLAPPY CRAB, a clone of the GEARS Studios Flappy Bird, developed for mobile devices and other platforms with the UNITY 3D© game engine. In this chapter we’ll talk yet, albeit briefly, about the game engine used in the development of this educational application. This educational game aims to assess the possible impacts that its use has on learning and skill development related to auditory memory, qualitative discrimination of musical sound height (pitch—in the range of an octave with a central point in 440 Hz), visual identification of musical notation symbols and its relative organization according to the grammar rules of traditional music spelling. The game has been tested by a group of approximately 30 teenagers over a period of about 6 months, over which data was collected. In this chapter, we will present a review of the preliminary data collected to date.pt_PT
dc.identifier.doi10.1007/978-3-319-30295-9_18pt_PT
dc.identifier.isbn978-3-319-30293-5 (Print)
dc.identifier.isbn978-3-319-30295-9 (Online)
dc.identifier.urihttp://hdl.handle.net/10400.2/5514
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.subjectArt educationpt_PT
dc.subjectAwarenesspt_PT
dc.subjectGamificationpt_PT
dc.subjectMashuppt_PT
dc.subjectRemixpt_PT
dc.subjectSoftware developmentpt_PT
dc.titleProject Flappy Crab : an edugame for music learningpt_PT
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage301pt_PT
oaire.citation.startPage287pt_PT
oaire.citation.titleCompetencies in teaching, learning and educational leadership in the digital agept_PT
person.familyNameGuerreiro Figueiredo
person.familyNameBidarra
person.givenNameMauro Jorge
person.givenNameJosé
person.identifierM-9115-2013
person.identifier.ciencia-id2F1E-E93D-B252
person.identifier.ciencia-id1B13-3753-EC0A
person.identifier.orcid0000-0001-9394-4868
person.identifier.orcid0000-0002-2082-5996
person.identifier.scopus-author-id6505859253
rcaap.rightsrestrictedAccesspt_PT
rcaap.typebookPartpt_PT
relation.isAuthorOfPublication96410177-6a0f-4dda-a5df-86a9995e0c65
relation.isAuthorOfPublication9eadf6dc-1afb-4c1c-9c3d-2e46e56df529
relation.isAuthorOfPublication.latestForDiscovery9eadf6dc-1afb-4c1c-9c3d-2e46e56df529

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