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Advisor(s)
Abstract(s)
This paper discusses some possibilities of gamification and remixing process for music education. Analyses also the
concepts of gamification, mashup, remix and presents its possible usage in education – music teaching - through the
development of the project/educational game “Flappy Crab”.
The article begins with a brief introduction to the concepts of education, gamification, remix and mashup and software
development. After that, we will make the summary presentation of the music edu-game “Flappy Crab”, a clone of the
GEARS Studios Flappy Bird, developed for mobiles devices with the Unity3D game-engine.
Description
Keywords
Gamification Remix Mashup Software development Art education Awareness
Pedagogical Context
Citation
Gomes, C., Figueiredo, M., Bidarra, J., & Gomes, J. (2014). Project "Flappy Crab": An edu-game for music learning. Comunicação publicada nas atas da 11th International Conference on Cognition and Exploratory Learning in Digital Age, (CELDA 2014), Porto, Portugal, 25-27 de outubro de 2014.
Publisher
IADIS