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Advisor(s)
Abstract(s)
A
Moda
no
século
XXI,
emerge
sob
uma
nova
forma
de
expressão
e
de
comunicação
resultante
da
interação
entre
o
Design
e
a
Tecnologia.
Desta
simbiose,
surgem
novos
e
fascinantes
mundos
visuais,
onde
o
aleatório
é
trabalhado
em
analogias
artísticas
que
trazem
consigo
dois
conceitos,
“Ser
digital”
e
“Mobile”.
Nas
sociedades
atuais,
assiste-se
à
globalização
da
eletrónica
portátil,
aos
avanços
no
campo
da
tecnologia
de
miniaturização
sem
fios
e
em
rede
e
fomenta-se
o
uso
diário
de
dispositivos
eletrónicos
portáteis.
As
possibilidades
oferecidas
por
determinadas
linguagens
de
programação,
nomeadamente
o Processing - e microprocessadores,
como
é
exemplo
o
Arduíno,
alteraram
o
papel
e
o
trabalho
do
Designer
de
Moda
colocando-o perante
uma
mudança
de
paradigma
que
vai
levar
a
novos
domínios
da
criação
artística
e
à
adoção
de
novos
materiais
e
materialidades.
A
tese
que
aqui
apresentamos
teve
como
base
esta
realidade,
reflete
o
nosso
percurso
de
investigação
que
se
objetivou
na
exploração
das
potencialidades
criativas
dos
materiais
com
características
computacionais - de
controlo,
de
interação
e
de
projeção
gráfica
e
auditiva,
hoje
comummente
designados
por
Tecnologia
Wearable
-
quando
aplicados
ao
Design
da
Moda.
The Fashion in the twenty-first century, emerging in a new form of expression and communication resulting from the interaction between the Design and Technology. This symbiosis, new and fascinating visual worlds arise where the random is working on artistic analogies that bring with them two concepts, "Being Digital" and "Mobile". In today's society, witnessing the globalization of portable electronics, the advances in wireless technology and miniaturization in network and fosters-daily use of portable electronic devices. The possibilities offered by certain programming languages, namely Processing - and microprocessors, as exemplified by the Arduino, changed the role and work of the Fashion Designer putting him before a paradigm shift that will lead to new areas of artistic creation and the adoption of new materials and materiality. The thesis presented here was based on this reality reflects our journey of research that is aimed at exploiting the creative potential of the materials with computer features - control, interaction and graphic and audio projection, now commonly referred to as Technology Wearable - when applied to the Design of Fashion.
The Fashion in the twenty-first century, emerging in a new form of expression and communication resulting from the interaction between the Design and Technology. This symbiosis, new and fascinating visual worlds arise where the random is working on artistic analogies that bring with them two concepts, "Being Digital" and "Mobile". In today's society, witnessing the globalization of portable electronics, the advances in wireless technology and miniaturization in network and fosters-daily use of portable electronic devices. The possibilities offered by certain programming languages, namely Processing - and microprocessors, as exemplified by the Arduino, changed the role and work of the Fashion Designer putting him before a paradigm shift that will lead to new areas of artistic creation and the adoption of new materials and materiality. The thesis presented here was based on this reality reflects our journey of research that is aimed at exploiting the creative potential of the materials with computer features - control, interaction and graphic and audio projection, now commonly referred to as Technology Wearable - when applied to the Design of Fashion.
Description
Keywords
Arte digital Tecnologia digital Design Artefactos digitais Moda Têxteis Artefacts artistic wearable Design technology fashion Generative design Wearable technology Smart textiles
Citation
Penacho, Maria Teresa Saruga Barradas Casteleiro - Explorando e-materiais na construção de um novo design da moda [Em linha]. [S.l.]: [s.n.], 2016. 268 p.