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Designing eBook interaction for mobile and contextual learning

dc.contributor.authorBidarra, José
dc.contributor.authorFigueiredo, Mauro
dc.contributor.authorNatálio, Carlos
dc.date.accessioned2015-01-15T12:19:26Z
dc.date.available2015-01-15T12:19:26Z
dc.date.issued2014-11
dc.descriptionConferência internacional realizada em Thessaloniki, Grécia de 13-14 de novembro de 2014por
dc.description.abstractGiven the global spread of mobile platforms, such as iOS and Android, it is relevant to consider the potential of these devices in teaching and learning. Our exploratory research was designed to evaluate the possibility of using common ebook formats to create gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools, we decided to use iBooks Author to built a first model of a dynamic book that may function as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9-10 years old, in Portuguese schools. This paper presents the design and features of this interactive book titled "Adventures in the Guadiana River", developed using the Apple iBook format, and especially set for the iPad retina. Because this is a proprietary format we also built a prototype following the EPUB3 standard and developed new ways to interact with content within this universal format. Preliminary tests with our prototypes revealed very good usability and promising pedagogical potential in the proposed models.por
dc.identifier.citationBidarra, José; Figueiredo, Mauro; Natálio, Carlos - Designing eBook interaction for mobile and contextual learning. In IMCL 2014. International Conference on Interactive Mobile Communication Technologies and Learning, 8, Grécia, 2014 - "Internacional ..." [Em linha]. [S.l] : [s.n.], 2014. p. 1-9por
dc.identifier.urihttp://hdl.handle.net/10400.2/3591
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherIMCL 2014por
dc.subjectMobile learningpor
dc.subjectElearningpor
dc.subjectMultimédiapor
dc.subjectEbookpor
dc.subjectGamebookpor
dc.subjectIbookpor
dc.titleDesigning eBook interaction for mobile and contextual learningpor
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceThessaloniki - Gréciapor
oaire.citation.titleVIII International Conference on Interactive Mobile Communication Technologies and Learning – IMCL 2014por
person.familyNameBidarra
person.familyNameGuerreiro Figueiredo
person.givenNameJosé
person.givenNameMauro Jorge
person.identifierM-9115-2013
person.identifier.ciencia-id1B13-3753-EC0A
person.identifier.ciencia-id2F1E-E93D-B252
person.identifier.orcid0000-0002-2082-5996
person.identifier.orcid0000-0001-9394-4868
person.identifier.scopus-author-id6505859253
rcaap.rightsopenAccesspor
rcaap.typeconferenceObjectpor
relation.isAuthorOfPublication9eadf6dc-1afb-4c1c-9c3d-2e46e56df529
relation.isAuthorOfPublication96410177-6a0f-4dda-a5df-86a9995e0c65
relation.isAuthorOfPublication.latestForDiscovery9eadf6dc-1afb-4c1c-9c3d-2e46e56df529

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