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A kinect game in the VirtualSign project: training and learning with gestures

dc.contributor.authorEscudeiro, Paula
dc.contributor.authorEscudeiro, Nuno
dc.contributor.authorReis, Rosa
dc.contributor.authorBaltazar, Ana Bela
dc.contributor.authorRodrigues, Pedro
dc.contributor.authorLopes, Jorge
dc.contributor.authorNorberto, Marcelo
dc.contributor.authorBarbosa, Maciel
dc.contributor.authorBidarra, José
dc.date.accessioned2015-09-04T15:11:35Z
dc.date.available2015-09-04T15:11:35Z
dc.date.issued2015
dc.descriptionComunicação apresentada na 7ª Conferência Internacional de Arte Digital realizada em Óbidos de 19-20 de março de 2015por
dc.description.abstractThis paper presents the development of a game aimed at making the process of learning sign language enjoyable and interactive, using the VirtualSign Translator. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. Through the connection with VirtualSign Translator the data gloves and Kinect support this interaction and the character can then represent the gestures. This allows for the user to visualize and learn or train the various existing configurations of gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This provides the players with a chance to test the knowledge they have acquired so far on the checkpoints, after performing the signs using Kinect. A High Scores system was also created, as well as a History option, to ensure that the game is a continuous and motivating learning process.por
dc.identifier.citationEscudeiro, Paula [et al.] - A kinect game in the VirtualSign project : training and learning with gestures. In Artech 2015. International Conference on Digital Arts, 7, Óbidos, 2015 - "Creating digital e-motions [Em linha]: proceedings". Editada por José Bidarra [et al.]. [S.l.] : Artech International, 2015. ISBN 978-989-99370-0-0. 5 p.por
dc.identifier.isbn978-989-99370-0-0
dc.identifier.urihttp://hdl.handle.net/10400.2/4446
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherArtech Internationalpor
dc.relation.publisherversionhttp://2015.artech-international.org/pt-pt/
dc.subjectKinect gamepor
dc.subjectGame developmentpor
dc.subjectEducational contentpor
dc.subjectEducational gamepor
dc.subjectPortuguese Sign Language (LGP)por
dc.titleA kinect game in the VirtualSign project: training and learning with gesturespor
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceÓbidos, Portugalpor
oaire.citation.titleARTECH 2015: 7th International Conference on Digital Artspor
person.familyNameEscudeiro
person.familyNameBidarra
person.givenNamePaula
person.givenNameJosé
person.identifierM-9115-2013
person.identifier.ciencia-id5F1C-FD71-6F1C
person.identifier.ciencia-id1B13-3753-EC0A
person.identifier.orcid0000-0003-2528-572X
person.identifier.orcid0000-0002-2082-5996
person.identifier.scopus-author-id6505859253
rcaap.rightsopenAccesspor
rcaap.typeconferenceObjectpor
relation.isAuthorOfPublicationc8070a27-e10e-4a90-ad89-64b7ec8df24b
relation.isAuthorOfPublication9eadf6dc-1afb-4c1c-9c3d-2e46e56df529
relation.isAuthorOfPublication.latestForDiscoveryc8070a27-e10e-4a90-ad89-64b7ec8df24b

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