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- Design thinking for training with serious games: a systematic literature reviewPublication . Rosal, Tatianna; São Mamede, Henrique; Silva, Miguel Mira daSerious Games use game strategies to encourage participants to make decisions and face challenges in a training environment; the more interactive the game, the more engaged the participants are with the content. Moreover, the best way to train is to simulate and identify scenarios for decision making, recreating situations, and strategies for learning. The Serious Games for training have this purpose. A Serious Game for Training can be refined with a game narrative, a methodology centered on the player to present independent and straightforward scenarios, giving solutions through the game story. The challenge is to rethink a unique narrative according to the individual player's experience. The present systematic literature review aims to answer which are the benefits of using Design Thinking for serious game narratives; the benefits of learning theories; the Design Thinking benefits for innovative solutions; and how game design elements can create an engaging Serious Game experience.
- A personalized narrative method to improve serious gamesPublication . Rosal, Tatianna; São Mamede, Henrique; Silva, Miguel Mira daSerious Games apply game strategies to a training environment to encourage participants to make decisions and face challenges - the more interactive, the greater the participants’ involvement with the content. Moreover, the best way to train is to simulate and identify scenarios for decision making, recreating situations, and strategies for learning. The Serious Games for training have this purpose. A Serious Game for training can be refined with a game narrative, a methodology centered on group experience defining problems and giving solutions through the game story. The challenge is how to diversify a unique narrative according to the individual player’s experience. The present study aims to answer, using Design Science Research, whether a personalized narrative can improve the design of serious games for training. The specific goal is to design, develop and evaluate an artifact based on Design Thinking to design a personalized narrative method for Serious Games.
- Serious games for seniors: learning safe behaviors on the webPublication . Bernardino, Iolanda; Bidarra, José; Baptista, Ricardo; São Mamede, HenriqueIn a modern society, seniors want to be a part of the digital world and the research in progress seeks to present whether through Serious Games can help their learning process and understanding of cybersecurity when online browsing, namely, deciding which actions to make when facing an eminent threat.
- Desenvolvimento do jogo sério Web Segura: estudo de um caso orientado para públicos senioresPublication . Bernardino, Iolanda; Bidarra, José; Baptista, Ricardo; São Mamede, HenriqueO retrato de uma sociedade digital passa por esta reger o seu quotidiano conforme o acesso à Internet, em casa, no emprego e na vida social. Mas os seniores não sentem essa necessidade, apesar de esta situação se estar a alterar, uma vez que tudo ao seu redor se gere pelo digital. Estes aventuram-se pela navegação web sem consciência dos perigos que detém, como o roubo de dados pessoais, notícias falsas ou compras online fraudulentas. Assim, a investigação promove um jogo sério que expõe essas situações digitalmente inseguras e, através de desafios, um grupo de seniores da rede de Universidades Seniores altera os seus comportamentos. Estes jogam a Web Segura, um jogo educacional online, desenvolvido na plataforma WordPress com desafios do plugin H5P.