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  • Recommendation tool for use of immersive learning environments
    Publication . Morgado, Leonel; Torres, Manuel; Beck, Dennis; Torres, Fernanda; Almeida, António; Simões, Ana; Ramalho, Filipa; Coelho, António
    In the field of immersive learning, instructors often find it challenging to match their pedagogical approaches and content knowledge with specific technologies. Unfortunately, this usually results in either a lack of technology use or inappropriate use of some technologies. Teachers and trainers wishing to use immersive learning environments face a diversity of technological and pedagogical alternatives. To scaffold educators in their planning of immersive learning educational activities, we devised a recommendation tool, which maps educational context variables to the dimensions of immersion and uses educators’ contexts to identify the closest educational uses. Sample educational activities for those uses are then presented, for various types of educational methodologies. Educators can use these samples to plan their educational activities in line with their current resources or to innovate by pursuing entirely different approaches.
  • Immersive learning experiences for understanding complex systems
    Publication . Fernandes, Luís; Morgado, Leonel; Paredes, Hugo; Coelho, António; Richter, Jonathon
    Complexity is core part of our lives. Aware or not, people need to understand and communicate complex ideas and perspectives. Understanding and communicating complexity can be facilitated through interactive simulations. Doing so in the physical world is often impractical, however. Users and developers are overloaded with information and ambiguity, costs are prohibitive, and unsupervised physical simulations raise safety concerns. Novel immersive technology might hold the key to transforming how we tackle understanding and communicating complexity. In this position paper, we propose empowering user agency and perception to take part in complex learning experiences and create their own, combining two factors: enhanced visual and spatial context provided by location-awareness, immersive environments, and somatic, embodied agency; and enhanced cultural and social context by leveraging as input methods the rich semantics of cultural-social gestures and rituals. To deem the feasibility of this argument, we propose developing two culture-aware prototypes, one for the Confederated Salish and Kootenai Tribes in Montana, United States, and another for a Western Europe cultural context.