Informática e Sistemas de Informação / Informatics and Information Systems
Permanent URI for this community
Browse
Browsing Informática e Sistemas de Informação / Informatics and Information Systems by contributor "Beck, Dennis"
Now showing 1 - 2 of 2
Results Per Page
Sort Options
- Implementation of virtual reality in teacher training: a case study with VRChat and Oculus Quest 2Publication . Castelhano, Maria; Pedrosa, Daniela; Morgado, Leonel; Messias, Inês; Economou, Daphne; Lazou, Chrysoula; MacDowell, Paula; Pedrosa, Daniela; Beck, Dennis; Smith-Nunes, Genevieve; Mystakidis, Stylianos; Peña-Rios, Anasol; Richter, JonathonThe growing adoption of immersive learning technologies, such as Virtual Reality (VR), demands a transformation in lesson planning and pedagogical practices. In this case study, 13 teachers enrolled as students in the Digital Resources in Education Master's program at the School of Education of the Santarém Polytechnic University, Portugal, participated in a practical VR experience as part of the Digital Resources II course. During the activity, participants explored learning scenarios in VRChat using Oculus Quest 2. The primary objectives were to provide teachers with hands-on experience in VR, enable them to design VR-integrated lesson plans based on instructional design principles, and facilitate critical reflection on the pedagogical implications of VR.
- Method for evaluation and classification of self and co-regulation of learning in immersive narrativesPublication . Bonfim, Cristiane Jorge; Pedrosa, Daniela; Morgado, Leonel; Krüger, Jule; Pedrosa, Daniela; Beck, Dennis; Bourguet, Marie-Luce; Dengel, Andreas; Ghannam, Rami; Miller, Alan; Pena-Rios, Anasol; Richter, JonathonSelf and co-regulation of learning (SCRL) are strategies that students can adopt to become more active and committed to their learning. Encouraging students to adopt these strategies is a challenge for teachers that can be met by using narratives as a teaching resource. To support teachers in this process, we present a method for evaluating, classifying, and reflecting on excerpts from immersive narratives for SCRL, so that you can objectively base your decision when applying the method. The method was developed as an artifact of Design Science Research (DSR). In the Design stage of DSR, a 4-stage scheme was developed, and 38 criteria were described to identify and classify narratives that guide or encourage students to adopt SCRL strategies. In the DSR demonstration stage, we tested the method in an asynchronous e-learning curricular unit (UC) in Portuguese higher education, which uses a narrative-oriented immersive learning approach for SCRL, called e-Sim(Programming). The results show that the graphic visualization of the classification made it possible to perceive the occurrence of the SCRL categories in the narratives, enabling the teacher to be inspired and reflect on the categories to be enhanced for necessary changes in the narrative in line with their pedagogical objectives.