Browsing by Author "Baptista, Ricardo"
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- An initial framework for adaptive serious games based on a systematic literature reviewPublication . Pistono, Alvaro; Santos, Arnaldo; Baptista, RicardoSerious Games have been used in professional training to increase employee engagement and improve the results of training initiatives. This work intends to investigate the influence of game elements, in adaptable Serious Games, according to the users' interactions, on the increase of engagement in the game itself and, as the main goal, on the learning results and the transfer of the acquired knowledge and practised skills to the daily work activities. Using the Design Science Research - DSR methodology, this study aims to develop a framework for the development and evaluation of Serious Games to improve the user experience, the learning outcomes, the transfer of knowledge to work situations, and the application of the skills practised in the game in real professional scenarios. This paper presents an initial Framework for Adaptive Serious Games derived from a systematic literature review. The next steps in this investigation are pointed out following the DSR methodology.
- Assessment and tracking of learning activities on a remote computer networking laboratory using the Inven!RA ArchitecturePublication . Grilo, Ricardo; Baptista, Ricardo; Schlemmer, Eliane; Gütl, Christian; Beck, Dennis; Coelho, António; Morgado, LeonelAssessment and tracking of activities in non-traditional contexts, such as immersive environments, is a complex and timeconsuming process for instructors. This limits the widespread adoption of immersive environments, since the consequences of those constraints are lack of awareness for orchestration of learning, and lack of elements for assessment. The Inven!RA architecture proposes tackling this problem by collecting status and outcome analytics from multiple immersive activities into a single learning plan, where they are mapped to learning objectives. This enables the creation of learning dashboards for instructors and students, to support their awareness and assessment, enabling learning orchestration and self-regulation of learning. We present an implementation of the Inven!RA architecture in a platform linked to a remote computer networking laboratory, exemplifying how the architecture can achieve its purported goals.
- Desenvolvimento do jogo sério Web Segura: estudo de um caso orientado para públicos senioresPublication . Bernardino, Iolanda; Bidarra, José; Baptista, Ricardo; São Mamede, HenriqueO retrato de uma sociedade digital passa por esta reger o seu quotidiano conforme o acesso à Internet, em casa, no emprego e na vida social. Mas os seniores não sentem essa necessidade, apesar de esta situação se estar a alterar, uma vez que tudo ao seu redor se gere pelo digital. Estes aventuram-se pela navegação web sem consciência dos perigos que detém, como o roubo de dados pessoais, notícias falsas ou compras online fraudulentas. Assim, a investigação promove um jogo sério que expõe essas situações digitalmente inseguras e, através de desafios, um grupo de seniores da rede de Universidades Seniores altera os seus comportamentos. Estes jogam a Web Segura, um jogo educacional online, desenvolvido na plataforma WordPress com desafios do plugin H5P.
- Inven!RA Architecture for sustainable deployment of immersive learning environmentsPublication . Morgado, Leonel; Coelho, António; Beck, Dennis; Gütl, Christian; Cassola, Fernando; Baptista, Ricardo; Pedrosa, Daniela; Cruzeiro, Tiago; Cota, Duarte; Grilo, Ricardo; Schlemmer, Eliane; van Zeller, MariaThe objective of this work was to support the sustainable deployment of immersive learning environments, which face varied obstacles, including the lack of support infrastructures for active learning pedagogies. Sustainability from the perspective of the integration of these environments in educational practice entails situational awareness, workload, and the informed assessment ability of participants, which must be supported for such activities to be employed in a widespread manner. We have approached this wicked problem using the Design Science Research paradigm and produced the Inven!RA software architecture. This novel result constitutes a solution for developing software platforms to enable the sustainable deployment of immersive learning environments. The Inven!RA architecture is presented alongside four demonstration scenarios employed in its evaluation, providing a means for the situational awareness of immersive learning activities in support of pedagogic decision making.
- Senior citizens learning safe behaviors on the web: a case study involving an online educational gamePublication . Bernardino, Iolanda; Bidarra, José; Baptista, Ricardo; São Mamede, HenriqueDaily tasks like reading the news or just saying hello to a friend or family member is through technologies, online applications in the mobile devices. Being online is a natural way of life, but those how did not grow with these new technologies and the internet feel outcast from the new online world. Senior citizens are looking to get themselves an update, connect with this online world, to be closer to family and friend members. It is simple as that, but is it? No. Without the fundamental knowledge on how to be safe on online browsing or using social media applications are the personal data of senior citizen safe and their own life safe? No. Through serious games, one can help them to learn all the matters in digital skills and more importantly in online web browsing.
- Serious games for seniors: learning safe behaviors on the webPublication . Bernardino, Iolanda; Bidarra, José; Baptista, Ricardo; São Mamede, HenriqueIn a modern society, seniors want to be a part of the digital world and the research in progress seeks to present whether through Serious Games can help their learning process and understanding of cybersecurity when online browsing, namely, deciding which actions to make when facing an eminent threat.