CIAC | Capítulos/artigos em livros internacionais / Book chapters/papers in international books
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Browsing CIAC | Capítulos/artigos em livros internacionais / Book chapters/papers in international books by Author "Bidarra, José"
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- Enhancement of Russian creative education: new post-graduation programme in digital art practicePublication . Marcos, Adérito; Amílcar, Martins; Saldanha, Ângela; Araújo, António; Carvalho, Elizabeth; Bidarra, José; Coelho, José; Shirley, Paulo; Veiga, Pedro Alves da; Cardoso, Vitor; Pais, Carlos CastilhoIn Project TEMPUS “Enhancement of Russian Creative Education: new Master Programme in Digital Arts in line with EU standards” (2014-2016) the Russian students had the opportunity to study in EU Universities for one semester. The Universidade Aberta, in Portugal, didn’t have a master degree in Digital Arts so a pilot programme had to be created: a new postgraduation in Digital Art Practice. This new curriculum, using blearning (based on online and face to face activities) with transdisciplinary methods, aims a practice oriented training on digital art. It started with a deep understanding of Lisbon, the relationship between people, cultural and artistic spaces and their environments. This knowledge inspired the students to produce and to create an artistic artefact presented in exhibition to an audience. With this postgraduation new possibilities started for reflection about global challenges for education in the millennium.
- In[The Hate Booth]: a case study on how to deal with online hate speechPublication . Costa, Susana; Tavares, Mirian; Bidarra, José; Silva, Bruno Mendes daIn today's hyper-connected world, digital games and online gaming communities occupy a prominent place in the communication system, in social media, forums or Internet communities, where online hate speech (OHS) takes place, frequently and publicly, triggering toxic environments. In this chapter we present a case study based on interviews, distributed in two sessions, to ten participants with 12 and 13 years old, and an experience over the SG In[The Hate Booth], as a counterproposal to address OHS. The qualitative data approaches three aspects: the experiences with OHS, the perspectives about OHS and the possible solutions to counteract OHS. We conclude that OHS is a common complaint from players and a characteristic behavior in game communities. Data shows that even users who don’t identify themselves with this behavior accept it as part of online environments and agree that this toxicity continues outside the in-game screen with effects in everyday life. The pedagogical approach, namely through SG, is perceived as a possible measure to counteract the OHS.