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Gamification in teaching music : case study

dc.contributor.authorGomes, Cristina
dc.contributor.authorFigueiredo, Mauro
dc.contributor.authorBidarra, José
dc.date.accessioned2014-11-04T16:46:01Z
dc.date.available2014-11-04T16:46:01Z
dc.date.issued2014
dc.description.abstractThe study presented here aims to assess the quality of learning that occurred by the introduction of an educational application in the teaching/learning process of music education – 2nd cycle of basic education. The investigation focused on the use of a set of multimedia materials designed to provide support for instrumental practice (recorder and guitar) and backing vocals, according to the technique of the sing along. The students had access to the materials in two ways: in the first case, they were presented as an activity supervised by teacher in classroom context; in the second, students could gain access to the multimedia materials so proactive, through the Moodle platform. In this case, students were invited to participate in a game, conceived as a step-by-step journey, in which they were required to answer random questions to unlock the desired multimedia materials. The study reported in this paper adopted a methodology based on the comparative analysis of data from three groups, one in which they use the media materials under the supervision of Professor; in another were presented as a game hosted in the Moodle platform and yet another, with the function of control group, where students were taught the same programmatic content, however without recourse to a game or multimedia materials. The findings seem to point to an increase in the level of internal motivation in groups in which students used the multimedia materials, the group involved in the game seemed to develop parallel skills in other adjacent areas.por
dc.identifier.citationGomes, Cristina; Figueiredo, Mauro; Bidarra, José - Gamification in teaching music : case study. In EduRe 14, Valência, 2014 - "EduRe 14 [Em linha] : proceedings". Valência : Universidade Politécnica de Valência, 2014. p. 1-19por
dc.identifier.urihttp://hdl.handle.net/10400.2/3478
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherEduRe'14, Universidade Politécnica de Valênciapor
dc.subjectEducationpor
dc.subjectLudicpor
dc.subjectGamificationpor
dc.titleGamification in teaching music : case studypor
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceValência, Espanhapor
oaire.citation.titleEduRe'14por
person.familyNameGuerreiro Figueiredo
person.familyNameBidarra
person.givenNameMauro Jorge
person.givenNameJosé
person.identifierM-9115-2013
person.identifier.ciencia-id2F1E-E93D-B252
person.identifier.ciencia-id1B13-3753-EC0A
person.identifier.orcid0000-0001-9394-4868
person.identifier.orcid0000-0002-2082-5996
person.identifier.scopus-author-id6505859253
rcaap.rightsopenAccesspor
rcaap.typeconferenceObjectpor
relation.isAuthorOfPublication96410177-6a0f-4dda-a5df-86a9995e0c65
relation.isAuthorOfPublication9eadf6dc-1afb-4c1c-9c3d-2e46e56df529
relation.isAuthorOfPublication.latestForDiscovery9eadf6dc-1afb-4c1c-9c3d-2e46e56df529

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