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Co-creation of new solutions through gamification: A collaborative innovation practice

dc.contributor.authorPatrício, Rui
dc.contributor.authorMoreira, Antonio
dc.contributor.authorZurlo, Francesco
dc.contributor.authorMelazzini, Michele
dc.date.accessioned2026-02-19T15:31:42Z
dc.date.available2026-02-19T15:31:42Z
dc.date.issued2020-01-21en_US
dc.date.updated2026-01-27T00:56:27Z
dc.description.abstractThis paper aims to explore the main implications of gamification approaches to collaborative innovation and particularly to co-creation, i.e. the interaction and interchange of ideas between users, customers, suppliers and other actors in the development of new solutions. Despite the few approaches attempting to make co-creation more ludic and accessible, researchers have yet to analyse the link between gamification and co-creation in an extensive manner. In order to better understand this unexplored relationship, empirical case research studies have been conducted with multi-actors participating in a real-life co-creation project through the deployment of a gamified method and tool (ideaChef®), as well as a combination of different instruments, involving speed meetings, workshops, debriefings and interviews. Besides advancing the body of knowledge on collaborative innovation practices and conceptualizing the relationship between gamification and co-creation, this paper provides important implications for managers on how multiple actors can be engaged and coordinated in such practices through gamification. The paper's main contribution lies in the suggestion that engagement goes hand in hand with coordination, and that a combination of both will be the best strategy for co-creating new solutions through gamification.eng
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.citationPatricio R, Moreira A, Zurlo F, Melazzini M. Co-creation of new solutions through gamification: A collaborative innovation practice. Creat Innov Manag. 2020;29:146–160. https://doi.org/10.1111/caim. 12356
dc.identifier.doi10.1111/caim.12356en_US
dc.identifier.issn0963-1690en_US
dc.identifier.issn1467-8691en_US
dc.identifier.slugcv-prod-1607491
dc.identifier.urihttp://hdl.handle.net/10400.2/21378
dc.language.isoeng
dc.peerreviewedyes
dc.rights.uriN/A
dc.titleCo-creation of new solutions through gamification: A collaborative innovation practiceeng
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage160
oaire.citation.issue1en_US
oaire.citation.startPage146
oaire.citation.titleCreativity and Innovation Managementen_US
oaire.citation.volume29en_US
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNamePatrício
person.familyNameMoreira
person.familyNameZurlo
person.givenNameRui
person.givenNameAntonio
person.givenNameFrancesco
person.identifier.orcid0000-0001-5428-1803
person.identifier.orcid0000-0002-6613-8796
person.identifier.orcid0000-0002-7095-0699
rcaap.cv.cienciaid541F-5442-5666 | António Carrizo Moreira
rcaap.rightsrestrictedAccessen_US
relation.isAuthorOfPublication152d6880-ea6c-466b-a68d-61d7359b69e3
relation.isAuthorOfPublication51ad303d-335c-4e2f-bae3-fffffef2e2f5
relation.isAuthorOfPublication56c17d98-a07b-4f1f-bd10-085a33d96352
relation.isAuthorOfPublication.latestForDiscovery152d6880-ea6c-466b-a68d-61d7359b69e3

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