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Serious pervasive games

dc.contributor.authorCoelho, António
dc.contributor.authorRodrigues, Rui Manuel Gonçalves Calejo
dc.contributor.authorNóbrega, Rui
dc.contributor.authorJacob, João
dc.contributor.authorMorgado, Leonel
dc.contributor.authorCardoso, Pedro
dc.contributor.authorSantos, Liliana
dc.contributor.authorSousa, A. Augusto
dc.contributor.authorvan Zeller, Maria
dc.date.accessioned2020-09-09T14:05:59Z
dc.date.available2020-09-09T14:05:59Z
dc.date.issued2020
dc.description.abstractSerious Pervasive Games extend themagic circle (Huizinga, 1938) to the players’ context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space and time, as well as social context, acquire a more meaningful impact on the gameplay. From pervasive learning towards science communication with location-based games, this article presents research and case studies that exemplify their benefits and related problems. Pervasive learning can be defined as “learning at the speed of need through formal, informal and social learning modalities” (Pontefract, 2013). The first case study—the BEACONING project—aims to contextualize the teaching and learning process, connecting it with problem-based game mechanics within STEM. The main goal of this project is to provide the missing connection between STEM subjects and real-world interactions and applications. The pedagogical foundation is supported on problem-based learning (PBL), in which active learning is in the center, and learners have to work with different tools and resources in order to solve problems (quests). Teachers create, facilitate, and assess pervasive and gamified learning activities (missions). Furthermore, these quests are gamified in order to provide non-linear game plots. In a second case study, we demonstrate and evaluate how natural heritage can benefit from pervasive games. This study is based on a set of location-based games for an existing natural park, which have been developed in order to provide enhanced experiences, as well as additional information about some species that are more difficult to observe or that are seasonal. Throughout the research and development of these projects, we have encountered and identified several problems, of different nature, present in pervasive games.pt_PT
dc.description.sponsorshipThis work was financed by the ERDF - European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia within project POCI-01-0145-FEDER-030740 - PTDC/CCICOM/30740/2017. Part of this work has also been supported by the European Union’s Horizon 2020 - The EU Framework Programme for Research and Innovation 2014–2020, under grant agreement No. 687676. We would also acknowledge the research grant from the Operation NORTE-08-5369-FSE-000049 supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Social Fund (ESF), and also the FCT-Austin grant Ref. PD/BD/142893/2018.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.3389/fcomp.2020.00030pt_PT
dc.identifier.issn2624-9898
dc.identifier.urihttp://hdl.handle.net/10400.2/9984
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.relationBreaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)
dc.relationTHE USE OF PERVASIVE SERIOUS GAMES IN THE SCIENTIFIC DISSEMINATION OF NATURAL HERITAGE
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectSerious pervasive gamespt_PT
dc.subjectPervasive gamespt_PT
dc.subjectSerious gamespt_PT
dc.subjectLocation-based gamespt_PT
dc.subjectServasive learningpt_PT
dc.subjectScience communicationpt_PT
dc.titleSerious pervasive gamespt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.awardTitleBreaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)
oaire.awardTitleTHE USE OF PERVASIVE SERIOUS GAMES IN THE SCIENTIFIC DISSEMINATION OF NATURAL HERITAGE
oaire.awardURIinfo:eu-repo/grantAgreement/EC/H2020/687676/EU
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/OE/PD%2FBD%2F142893%2F2018/PT
oaire.citation.titleFrontiers in Computer Sciencept_PT
oaire.citation.volume2pt_PT
oaire.fundingStreamH2020
oaire.fundingStreamOE
person.familyNameCoelho
person.familyNameGonçalves Calejo Rodrigues
person.familyNameNóbrega
person.familyNamePinheiro Neto Jacob
person.familyNameMorgado
person.familyNameCardoso
person.familyNamevan Zeller
person.givenNameAntónio
person.givenNameRui Manuel
person.givenNameRui
person.givenNameJoão Tiago
person.givenNameLeonel
person.givenNamePedro
person.givenNameMaria
person.identifierR-000-217
person.identifierR-001-JWS
person.identifierR-000-93D
person.identifier2680872
person.identifier.ciencia-idBA1E-EDE1-477E
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person.identifier.ciencia-id7119-981F-18A9
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person.identifier.ciencia-idAF14-C252-BFC4
person.identifier.orcid0000-0001-7949-2877
person.identifier.orcid0000-0002-2162-8425
person.identifier.orcid0000-0002-3620-7279
person.identifier.orcid0000-0003-2078-3375
person.identifier.orcid0000-0001-5517-644X
person.identifier.orcid0000-0002-8706-0414
person.identifier.ridG-2216-2011
person.identifier.ridF-2692-2010
person.identifier.scopus-author-id57188679352
person.identifier.scopus-author-id25632766500
person.identifier.scopus-author-id23025615500
project.funder.identifierhttp://doi.org/10.13039/501100008530
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameEuropean Commission
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
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