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The case for intergenerational serious games on cybersecurity awareness: a conceptual framework

datacite.subject.fosCiências Sociais::Ciências da Educação
datacite.subject.sdg04:Educação de Qualidade
dc.contributor.authorBernardino, Iolanda
dc.contributor.authorBidarra, José
dc.contributor.authorBidarra, Rafael
dc.date.accessioned2026-05-22T08:14:11Z
dc.date.available2026-05-22T08:14:11Z
dc.date.issued2026-05-20
dc.description.abstractToday’s society is becoming increasingly digitized, and many unprepared citizens fall prey to cybersecurity threats. For different reasons, developing safe online behaviors is a particular challenge for both older and younger generations. In this paper, we build on previous research to argue that intergenerational serious games can offer a promising educational approach to addressing this problem. We pose that, if carefully designed, a serious game that brings older and younger generations together can both enable older adults to improve their cybersecurity skills while sharing their life experience, and allow younger people to grow as they share their digital expertise. We discuss how playful collaboration between these two demographics may support the development of safe online practices. As a result, we propose a conceptual framework for the development of intergenerational digital safety learning through serious games, aimed and guiding the design and testing of such experiences. Finally, we recommend exploring and developing supportive learning environments as a means to foster a digitally secure and socially connected society.eng
dc.identifier.citationBernardino, I., Bidarra, J., & Bidarra, R. (2026). The case for intergenerational serious games on cybersecurity awareness – a conceptual framework. 18th International Conference on Computer Supported Education (CSEDU 2026), 18-20 de maio, Benidorm, Espanha.
dc.identifier.urihttp://hdl.handle.net/10400.2/22062
dc.language.isoeng
dc.peerreviewedyes
dc.publisherCSEDU
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.subjectSerious games
dc.subjectIntergenerational learning
dc.subjectCybersecurity
dc.subjectDigital skills
dc.subjectSafe online practices
dc.titleThe case for intergenerational serious games on cybersecurity awareness: a conceptual frameworkeng
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferenceDate2026-05-20
oaire.citation.conferencePlaceEspanha
oaire.citation.title18th International Conference on Computer Supported Education (CSEDU 2026)
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameBernardino
person.familyNameBidarra
person.familyNameBidarra
person.givenNameIolanda
person.givenNameJosé
person.givenNameRafael
person.identifierM-9115-2013
person.identifier.ciencia-id1B13-3753-EC0A
person.identifier.orcid0000-0002-3956-4554
person.identifier.orcid0000-0002-2082-5996
person.identifier.orcid0000-0003-4281-6019
person.identifier.scopus-author-id6505859253
relation.isAuthorOfPublicationc3342be0-9a67-4119-97d0-036a980a2be6
relation.isAuthorOfPublication9eadf6dc-1afb-4c1c-9c3d-2e46e56df529
relation.isAuthorOfPublication6eb52958-f680-4ccd-bf88-724d72bd5718
relation.isAuthorOfPublication.latestForDiscoveryc3342be0-9a67-4119-97d0-036a980a2be6

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